Raknet is a cross-platform C++ game networking engine. It is designed to be a high performance, easy to integrate, and complete solution for games and other applications.

Database powered lobby with support for friends, rooms, quick match, ranking, email, and multiple titles.

Automatically create, destroy, serialize, and transmit your game objects.

SHA1, AES128, SYN Cookies, and RSA to prevent and detect network attacks.

Automatic flow control, message ordering on multiple channels, message coalescence, and splitting and reassembly of packets.

Update your users with database driven binary delta patches, or use a simpler version for updates such as user skins or maps.

Call native C and C++ procedures with automatically serialized parameter lists.

Includes audio bindings for Port Audio, FMOD, and DirectSound.

Essential for user-hosted or peer to peer applications.

   

Self-help
Most questions can be answered with a search of the forum, or through the extensive documentation, which includes training videos. Forum posts are typically replied to several times a day.

Free upgrades
Upgrades are provided free of charge to all users within the same major version. Bugs are fixed to source control right away and upgrades are typically released every week or two

Custom Engineering
Licensees may take advantage of on-site custom engineering services to get a jump start on integration, meet a tight deadline, or help port legacy systems.

Yearly support contracts
Yearly support contracts grant licensees unlimited priority phone and email support, a discount on custom engineering services, and free upgrades between major versions.

 
Single application license for small developers
Site license for major developers
Site license for multiple studios and game engines

Want to see the features in action? Watch our video tutorial and see it happen.
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