I have rewrite my test bed with RakNet3.0 using the PeerInterface.
I have a server running in console.
I connect with one client and everything is working fine.
I connect with a second client and receive the first deserialize properly updating player positions etc...
The first client is working fine and can move but the second client is receiving the deserialize with nothing in the data.
The second client, when I'm moving is receiving the deserialize with nothing in the data. BUT the first client is receiving the deserialize properly so I can see the player moving !?!
Please help me ! Any idea why the second client isn't receiving the same data as the first one !!!
The server is doing this gReplicaServer.SignalSerializeNeeded(player, UNASSIGNED_SYSTEM_ADDRESS, true);
And then in the serialize it's alright because the first client is always receiving everthing properly !
Thx for any help