| Database powered lobby with support for friends, rooms, quick match, ranking, email, and multiple titles. Automatically create, destroy, serialize, and transmit your game objects. SHA1, AES128, SYN Cookies, and RSA to prevent and detect network attacks. Automatic flow control, message ordering on multiple channels, message coalescence, and splitting and reassembly of packets. | Update your users with database driven binary delta patches, or use a simpler version for updates such as user skins or maps. Call native C and C++ procedures with automatically serialized parameter lists. Includes audio bindings for Port Audio, FMOD, and DirectSound. Essential for user-hosted or peer to peer applications. |
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Self-help
Most questions can be answered with a search of the forum, or through the extensive documentation, which includes training videos. Forum posts are
typically replied to several times a day.
Free upgrades
Upgrades are provided free of charge to all users within the same major version. Bugs are
fixed to source control right away and upgrades are typically released every week or two
Custom Engineering
Licensees may take advantage of on-site custom engineering services to get a jump start on
integration, meet a tight deadline, or help port legacy systems.
Yearly support contracts
Yearly support contracts grant licensees unlimited priority phone and email support, a discount
on custom engineering services, and free upgrades between major versions.
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Single application license for small developers
Site license for major developers
Site license for multiple studios and game engines

