RakPeer.h File Reference

The main class used for data transmission and most of RakNet's functionality. More...

#include "ReliabilityLayer.h"
#include "RakPeerInterface.h"
#include "RPCNode.h"
#include "RSACrypt.h"
#include "BitStream.h"
#include "SingleProducerConsumer.h"
#include "RPCMap.h"
#include "SimpleMutex.h"
#include "OrderedList.h"

Classes

class  RakPeer
 Defines the functions used by a game server. More...
struct  RakPeer::PingAndClockDifferential
struct  RakPeer::RemoteSystemStruct
struct  RakPeer::PlayerIDAndIndex
struct  RakPeer::MemoryBlock
 Automatic Variable Synchronization Mechanism automatic variable synchronization takes a primary and secondary identifier The unique primary identifier is the index into the automaticVariableSynchronizationList The unique secondary identifier (UNASSIGNED_OBJECT_ID for none) is in an unsorted list of memory blocks. More...
struct  RakPeer::BanStruct
struct  RakPeer::RequestedConnectionStruct
struct  RakPeer::BufferedCommandStruct


Detailed Description

The main class used for data transmission and most of RakNet's functionality.

This file is part of RakNet Copyright 2003 Kevin Jenkins.

Usage of Raknet is subject to the appropriate licence agreement. "Shareware" Licensees with Rakkarsoft LLC are subject to the shareware license found at http://www.rakkarsoft.com/shareWareLicense.html "Commercial" Licensees are subject to the commercial license found at http://www.rakkarsoft.com/sourceCodeLicense.html Custom license users are subject to the terms therein. All other users are subject to the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.


Generated on Mon Mar 20 20:32:54 2006 for RakNet by  doxygen 1.4.6-NO