AddUniquePeer(RakPeerInterface *peer, FCM_RemotePeer::FCM_RemotePeerState state, PlayerID playerId, bool remotelyKnown) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
AppendMeshJoinAuthorization(RakNet::BitStream *bitStream) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected, virtual] |
ConnectToNewlyListedServers(RakPeerInterface *peer) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
DeleteFromPeerList(PlayerID playerId) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
DeserializeMeshPeerList(RakPeerInterface *peer, RakNet::BitStream *bitStream) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
FullyConnectedMesh() (defined in FullyConnectedMesh) | FullyConnectedMesh | |
GetMeshPeerListSize(void) const (defined in FullyConnectedMesh) | FullyConnectedMesh | |
GetPeerIDAtIndex(unsigned index) (defined in FullyConnectedMesh) | FullyConnectedMesh | |
HandleConnectionRequestAccepted(RakPeerInterface *peer, Packet *packet) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
HandleDroppedConnection(RakPeerInterface *peer, PlayerID playerId) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
HandleMeshJoinRequest(RakPeerInterface *peer, Packet *packet) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
HandleMeshJoinResponse(RakPeerInterface *peer, Packet *packet) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
Initialize(const char *password) | FullyConnectedMesh | |
MarkAllRemotelyKnown(bool value) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
MeshPeerIndexFromPlayerID(PlayerID playerId) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
meshPeerList (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
OnAttach(RakPeerInterface *peer) | PluginInterface | [virtual] |
OnCloseConnection(RakPeerInterface *peer, PlayerID playerId) | FullyConnectedMesh | [virtual] |
OnDataOverflow(RakPeerInterface *peer, Packet *packet) | FullyConnectedMesh | [virtual] |
OnDataUnderflow(RakPeerInterface *peer, Packet *packet) | FullyConnectedMesh | [virtual] |
OnDetach(RakPeerInterface *peer) | PluginInterface | [virtual] |
OnDirectSocketReceive(const char *data, const unsigned bitsUsed, PlayerID remoteSystemID) | PluginInterface | [virtual] |
OnDirectSocketSend(const char *data, const unsigned bitsUsed, PlayerID remoteSystemID) | PluginInterface | [virtual] |
OnDisconnect(RakPeerInterface *peer) | FullyConnectedMesh | [virtual] |
OnInitialize(RakPeerInterface *peer) | PluginInterface | [virtual] |
OnInternalPacket(InternalPacket *internalPacket, unsigned frameNumber, PlayerID remoteSystemID, RakNetTime time, bool isSend) | PluginInterface | [virtual] |
OnInvalidPacket(RakPeerInterface *peer, Packet *packet) | FullyConnectedMesh | [virtual] |
OnJoinMeshAuthorizationFailed(RakPeerInterface *peer, Packet *packet) | FullyConnectedMesh | [virtual] |
OnReceive(RakPeerInterface *peer, Packet *packet) | FullyConnectedMesh | [virtual] |
OnUpdate(RakPeerInterface *peer) | FullyConnectedMesh | [virtual] |
PropagateToGame(Packet *packet) const | FullyConnectedMesh | [virtual] |
pw (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
SerializeRemotelyUnknownPeers(RakNet::BitStream *bitStream) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected] |
ValidateMeshJoinAuthorization(RakNet::BitStream *bitStream) (defined in FullyConnectedMesh) | FullyConnectedMesh | [protected, virtual] |
~FullyConnectedMesh() (defined in FullyConnectedMesh) | FullyConnectedMesh | [virtual] |