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Automatically create, destroy, serialize, and transmit your game objects. SHA1, AES128, SYN Cookies, and RSA to prevent and detect network attacks. Automatic flow control, message ordering on multiple channels, message coalescence, and splitting and reassembly of packets. |
Update your users with database driven binary delta patches, or use a simpler version for updates such as user skins or maps. Call native C and C++ procedures with automatically serialized parameter lists. Includes audio bindings for Port Audio, FMOD, and DirectSound. Essential for voice communication or peer to peer applications. Steam and Steamworks servers supported. |
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Self-help
Most questions can be answered with a search of the forum, or through the extensive documentation, which includes training videos. Forum posts are
typically replied to several times a day.
Free upgrades
Upgrades are provided free of charge to all users within the same major version. Bugs are
fixed to source control right away and upgrades are typically released every week or two
Custom Engineering
Licensees may take advantage of on-site custom engineering services to get a jump start on
integration, meet a tight deadline, or help port legacy systems.
Server Hosting
We offer discounted custom server hosting through our partner dx.
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