#include "RakNetDefines.h"
#include "NativeTypes.h"
#include "RakNetTime.h"
#include "Export.h"
#include "SocketIncludes.h"
#include "WindowsIncludes.h"
#include "XBox360Includes.h"
Classes | |
struct | RakNet::PublicKey |
Passed to RakPeerInterface::Connect(). More... | |
struct | RakNet::SocketDescriptor |
Describes the local socket to use for RakPeer::Startup. More... | |
struct | RakNet::SystemAddress |
Network address for a system. More... | |
struct | RakNet::RakNetGUID |
struct | RakNet::Packet |
This represents a user message from another system. More... | |
Namespaces | |
namespace | RakNet |
Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Defines | |
#define | BITS_TO_BYTES(x) (((x)+7)>>3) |
Given a number of bits, return how many bytes are needed to represent that. | |
Typedefs | |
typedef unsigned char | RakNet::UniqueIDType |
typedef unsigned char | RakNet::MessageID |
First byte of a network message. | |
Enumerations | |
enum | RakNet::ConnectionState { RakNet::IS_PENDING, RakNet::IS_CONNECTING, RakNet::IS_CONNECTED, RakNet::IS_DISCONNECTING, RakNet::IS_SILENTLY_DISCONNECTING, RakNet::IS_DISCONNECTED, RakNet::IS_NOT_CONNECTED } |
Returned from RakPeerInterface::GetConnectionState(). More... | |
enum | RakNet::PublicKeyMode { RakNet::PKM_INSECURE_CONNECTION, RakNet::PKM_ACCEPT_ANY_PUBLIC_KEY, RakNet::PKM_USE_KNOWN_PUBLIC_KEY, RakNet::PKM_USE_TWO_WAY_AUTHENTICATION } |
Used with the PublicKey structure. More... | |
Variables | |
const SystemAddress | RakNet::UNASSIGNED_SYSTEM_ADDRESS |
Index of an invalid SystemAddress. | |
const SystemIndex | RakNet::UNASSIGNED_PLAYER_INDEX = 65535 |
Index of an unassigned player. | |
const NetworkID | RakNet::UNASSIGNED_NETWORK_ID = (uint64_t) -1 |
Unassigned object ID. |
This file is part of RakNet Copyright 2003 Jenkins Software LLC
Usage of RakNet is subject to the appropriate license agreement.