#include "RakMemoryOverride.h"
#include "MTUSize.h"
#include "DS_LinkedList.h"
#include "DS_List.h"
#include "SocketLayer.h"
#include "PacketPriority.h"
#include "DS_Queue.h"
#include "BitStream.h"
#include "InternalPacket.h"
#include "RakNetStatistics.h"
#include "SHA1.h"
#include "DS_OrderedList.h"
#include "DS_RangeList.h"
#include "DS_BPlusTree.h"
#include "DS_MemoryPool.h"
#include "RakNetDefines.h"
#include "DS_Heap.h"
#include "NativeFeatureIncludes.h"
#include "SecureHandshake.h"
#include "PluginInterface2.h"
#include "Rand.h"
#include "CCRakNetSlidingWindow.h"
Classes | |
class | RakNet::ReliabilityLayer |
Datagram reliable, ordered, unordered and sequenced sends. Flow control. Message splitting, reassembly, and coalescence. More... | |
Namespaces | |
namespace | RakNet |
Simple class to send changes between directories. In essence, a simple autopatcher that can be used for transmitting levels, skins, etc. | |
Defines | |
#define | NUMBER_OF_ORDERED_STREAMS 32 |
Number of ordered streams available. You can use up to 32 ordered streams. |
This file is part of RakNet Copyright 2003 Jenkins Software LLC
Usage of RakNet is subject to the appropriate license agreement. Creative Commons Licensees are subject to the license found at http://creativecommons.org/licenses/by-nc/2.5/ Single application licensees are subject to the license found at http://www.jenkinssoftware.com/SingleApplicationLicense.html Custom license users are subject to the terms therein. GPL license users are subject to the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.