RakNet::FullyConnectedMesh2 Class Reference

Fully connected mesh plugin, revision 2. More...

#include <FullyConnectedMesh2.h>

Inheritance diagram for RakNet::FullyConnectedMesh2:

RakNet::PluginInterface2

List of all members.

Public Member Functions

void SetConnectOnNewRemoteConnection (bool attemptConnection, RakNet::RakString pw)
RakNetGUID GetConnectedHost (void) const
 The connected host is whichever system we are connected to that has been running the longest.
RakNetGUID GetHostSystem (void) const
bool IsHostSystem (void) const
void GetHostOrder (DataStructures::List< RakNetGUID > &hostList)
bool IsConnectedHost (void) const
void SetAutoparticipateConnections (bool b)
 Automatically add new connections to the fully connected mesh. Each remote system that you want to check should be added as a participant, either through SetAutoparticipateConnections() or by calling this function.
void ResetHostCalculation (void)
void AddParticipant (RakNetGUID rakNetGuid)
 if SetAutoparticipateConnections() is called with false, then you need to use AddParticipant before these systems will be added to the mesh FullyConnectedMesh2 will track who is the who host among a fully connected mesh of participants Each remote system that you want to check should be added as a participant, either through SetAutoparticipateConnections() or by calling this function
void GetParticipantList (DataStructures::List< RakNetGUID > &participantList)
void ConnectToRemoteNewIncomingConnections (Packet *packet)
void Clear (void)
 Clear all memory and reset everything.
virtual PluginReceiveResult OnReceive (Packet *packet)
virtual void OnRakPeerStartup (void)
 Called when RakPeer is initialized.
virtual void OnAttach (void)
 Called when the interface is attached.
virtual void OnRakPeerShutdown (void)
 Called when RakPeer is shutdown.
virtual void OnClosedConnection (const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason)
virtual void OnNewConnection (const SystemAddress &systemAddress, RakNetGUID rakNetGUID, bool isIncoming)

Protected Attributes

DataStructures::List
< FCM2Participant > 
fcm2ParticipantList
 List of systems we know the FCM2Guid for.


Detailed Description

Fully connected mesh plugin, revision 2.

This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
It will also calculate which system has been running longest, to find out who should be host, if you need one system to act as a host

Precondition:
You must also install the ConnectionGraph2 plugin in order to use SetConnectOnNewRemoteConnection()

Member Function Documentation

void RakNet::FullyConnectedMesh2::AddParticipant ( RakNetGUID  rakNetGuid  ) 

if SetAutoparticipateConnections() is called with false, then you need to use AddParticipant before these systems will be added to the mesh FullyConnectedMesh2 will track who is the who host among a fully connected mesh of participants Each remote system that you want to check should be added as a participant, either through SetAutoparticipateConnections() or by calling this function

Parameters:
[in] participant The new participant

void RakNet::FullyConnectedMesh2::ConnectToRemoteNewIncomingConnections ( Packet packet  ) 

Connect to all systems from ID_REMOTE_NEW_INCOMING_CONNECTION You can call this if SetConnectOnNewRemoteConnection is false

Parameters:
[in] packet The packet containing ID_REMOTE_NEW_INCOMING_CONNECTION
[in] connectionPassword Password passed to RakPeerInterface::Connect()
[in] connectionPasswordLength Password length passed to RakPeerInterface::Connect()

RakNetGUID RakNet::FullyConnectedMesh2::GetConnectedHost ( void   )  const

The connected host is whichever system we are connected to that has been running the longest.

Will return UNASSIGNED_RAKNET_GUID if we are not connected to anyone, or if we are connected and are calculating the host If includeCalculating is true, will return the estimated calculated host as long as the calculation is nearly complete includeCalculating should be true if you are taking action based on another system becoming host, because not all host calculations may complete at the exact same time

See also:
ConnectionGraph2::GetLowestAveragePingSystem() . If you need one system in the peer to peer group to relay data, have the host call this function after host migration, and use that system
Returns:
System address of whichever system is host.

void RakNet::FullyConnectedMesh2::GetHostOrder ( DataStructures::List< RakNetGUID > &  hostList  ) 

Get the list of connected systems, from oldest connected to newest This is also the order that the hosts will be chosen in

RakNetGUID RakNet::FullyConnectedMesh2::GetHostSystem ( void   )  const

Returns:
System address of whichever system is host. Always returns something, even though it may be our own system.

void RakNet::FullyConnectedMesh2::GetParticipantList ( DataStructures::List< RakNetGUID > &  participantList  ) 

Get the participants added with AddParticipant()

Parameters:
[out] participantList Participants added with AddParticipant();

bool RakNet::FullyConnectedMesh2::IsConnectedHost ( void   )  const

Parameters:
[in] includeCalculating If true, and we are currently calculating a new host, return the new host if the calculation is nearly complete
Returns:
If our system is host

bool RakNet::FullyConnectedMesh2::IsHostSystem ( void   )  const

Returns:
If our system is host

virtual void RakNet::FullyConnectedMesh2::OnClosedConnection ( const SystemAddress systemAddress,
RakNetGUID  rakNetGUID,
PI2_LostConnectionReason  lostConnectionReason 
) [virtual]

Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system

Parameters:
[in] systemAddress The system whose connection was closed
[in] rakNetGuid The guid of the specified system
[in] lostConnectionReason How the connection was closed: manually, connection lost, or notification of disconnection

Reimplemented from RakNet::PluginInterface2.

virtual void RakNet::FullyConnectedMesh2::OnNewConnection ( const SystemAddress systemAddress,
RakNetGUID  rakNetGUID,
bool  isIncoming 
) [virtual]

Called when we got a new connection

Parameters:
[in] systemAddress Address of the new connection
[in] rakNetGuid The guid of the specified system
[in] isIncoming If true, this is ID_NEW_INCOMING_CONNECTION, or the equivalent

Reimplemented from RakNet::PluginInterface2.

virtual PluginReceiveResult RakNet::FullyConnectedMesh2::OnReceive ( Packet packet  )  [virtual]

OnReceive is called for every packet.

Parameters:
[in] packet the packet that is being returned to the user
Returns:
True to allow the game and other plugins to get this message, false to absorb it

Reimplemented from RakNet::PluginInterface2.

void RakNet::FullyConnectedMesh2::ResetHostCalculation ( void   ) 

Clear our own host order, and recalculate as if we had just reconnected Call this to reset the running time of the host just before joining/creating a game room for networking

void RakNet::FullyConnectedMesh2::SetAutoparticipateConnections ( bool  b  ) 

Automatically add new connections to the fully connected mesh. Each remote system that you want to check should be added as a participant, either through SetAutoparticipateConnections() or by calling this function.

Defaults to true.

Parameters:
[in] b As stated

void RakNet::FullyConnectedMesh2::SetConnectOnNewRemoteConnection ( bool  attemptConnection,
RakNet::RakString  pw 
)

When the message ID_REMOTE_NEW_INCOMING_CONNECTION arrives, we try to connect to that system If attemptConnection is false, you can manually connect to all systems listed in ID_REMOTE_NEW_INCOMING_CONNECTION with ConnectToRemoteNewIncomingConnections()

Note:
This will not work on any console. It will also not work if NAT punchthrough is needed. Generally, this should be false and you should connect manually. It is here for legacy reasons.
Parameters:
[in] attemptConnection If true, we try to connect to any systems we are notified about with ID_REMOTE_NEW_INCOMING_CONNECTION, which comes from the ConnectionGraph2 plugin. Defaults to true.
[in] pw The password to use to connect with. Only used if attemptConnection is true


The documentation for this class was generated from the following file:

Generated on Wed Feb 1 13:33:47 2012 for RakNet by  doxygen 1.5.7.1