#include <FullyConnectedMesh2.h>
Public Member Functions | |
void | SetConnectOnNewRemoteConnection (bool attemptConnection, RakNet::RakString pw) |
RakNetGUID | GetConnectedHost (void) const |
The connected host is whichever system we are connected to that has been running the longest. | |
RakNetGUID | GetHostSystem (void) const |
bool | IsHostSystem (void) const |
void | GetHostOrder (DataStructures::List< RakNetGUID > &hostList) |
bool | IsConnectedHost (void) const |
void | SetAutoparticipateConnections (bool b) |
Automatically add new connections to the fully connected mesh. Each remote system that you want to check should be added as a participant, either through SetAutoparticipateConnections() or by calling this function. | |
void | ResetHostCalculation (void) |
void | AddParticipant (RakNetGUID rakNetGuid) |
if SetAutoparticipateConnections() is called with false, then you need to use AddParticipant before these systems will be added to the mesh FullyConnectedMesh2 will track who is the who host among a fully connected mesh of participants Each remote system that you want to check should be added as a participant, either through SetAutoparticipateConnections() or by calling this function | |
void | GetParticipantList (DataStructures::List< RakNetGUID > &participantList) |
void | ConnectToRemoteNewIncomingConnections (Packet *packet) |
void | Clear (void) |
Clear all memory and reset everything. | |
virtual PluginReceiveResult | OnReceive (Packet *packet) |
virtual void | OnRakPeerStartup (void) |
Called when RakPeer is initialized. | |
virtual void | OnAttach (void) |
Called when the interface is attached. | |
virtual void | OnRakPeerShutdown (void) |
Called when RakPeer is shutdown. | |
virtual void | OnClosedConnection (const SystemAddress &systemAddress, RakNetGUID rakNetGUID, PI2_LostConnectionReason lostConnectionReason) |
virtual void | OnNewConnection (const SystemAddress &systemAddress, RakNetGUID rakNetGUID, bool isIncoming) |
Protected Attributes | |
DataStructures::List < FCM2Participant > | fcm2ParticipantList |
List of systems we know the FCM2Guid for. |
This will connect RakPeer to all connecting peers, and all peers the connecting peer knows about.
It will also calculate which system has been running longest, to find out who should be host, if you need one system to act as a host
void RakNet::FullyConnectedMesh2::AddParticipant | ( | RakNetGUID | rakNetGuid | ) |
if SetAutoparticipateConnections() is called with false, then you need to use AddParticipant before these systems will be added to the mesh FullyConnectedMesh2 will track who is the who host among a fully connected mesh of participants Each remote system that you want to check should be added as a participant, either through SetAutoparticipateConnections() or by calling this function
[in] | participant | The new participant |
void RakNet::FullyConnectedMesh2::ConnectToRemoteNewIncomingConnections | ( | Packet * | packet | ) |
Connect to all systems from ID_REMOTE_NEW_INCOMING_CONNECTION You can call this if SetConnectOnNewRemoteConnection is false
[in] | packet | The packet containing ID_REMOTE_NEW_INCOMING_CONNECTION |
[in] | connectionPassword | Password passed to RakPeerInterface::Connect() |
[in] | connectionPasswordLength | Password length passed to RakPeerInterface::Connect() |
RakNetGUID RakNet::FullyConnectedMesh2::GetConnectedHost | ( | void | ) | const |
The connected host is whichever system we are connected to that has been running the longest.
Will return UNASSIGNED_RAKNET_GUID if we are not connected to anyone, or if we are connected and are calculating the host If includeCalculating is true, will return the estimated calculated host as long as the calculation is nearly complete includeCalculating should be true if you are taking action based on another system becoming host, because not all host calculations may complete at the exact same time
void RakNet::FullyConnectedMesh2::GetHostOrder | ( | DataStructures::List< RakNetGUID > & | hostList | ) |
Get the list of connected systems, from oldest connected to newest This is also the order that the hosts will be chosen in
RakNetGUID RakNet::FullyConnectedMesh2::GetHostSystem | ( | void | ) | const |
void RakNet::FullyConnectedMesh2::GetParticipantList | ( | DataStructures::List< RakNetGUID > & | participantList | ) |
Get the participants added with AddParticipant()
[out] | participantList | Participants added with AddParticipant(); |
bool RakNet::FullyConnectedMesh2::IsConnectedHost | ( | void | ) | const |
[in] | includeCalculating | If true, and we are currently calculating a new host, return the new host if the calculation is nearly complete |
bool RakNet::FullyConnectedMesh2::IsHostSystem | ( | void | ) | const |
virtual void RakNet::FullyConnectedMesh2::OnClosedConnection | ( | const SystemAddress & | systemAddress, | |
RakNetGUID | rakNetGUID, | |||
PI2_LostConnectionReason | lostConnectionReason | |||
) | [virtual] |
Called when a connection is dropped because the user called RakPeer::CloseConnection() for a particular system
[in] | systemAddress | The system whose connection was closed |
[in] | rakNetGuid | The guid of the specified system |
[in] | lostConnectionReason | How the connection was closed: manually, connection lost, or notification of disconnection |
Reimplemented from RakNet::PluginInterface2.
virtual void RakNet::FullyConnectedMesh2::OnNewConnection | ( | const SystemAddress & | systemAddress, | |
RakNetGUID | rakNetGUID, | |||
bool | isIncoming | |||
) | [virtual] |
Called when we got a new connection
[in] | systemAddress | Address of the new connection |
[in] | rakNetGuid | The guid of the specified system |
[in] | isIncoming | If true, this is ID_NEW_INCOMING_CONNECTION, or the equivalent |
Reimplemented from RakNet::PluginInterface2.
virtual PluginReceiveResult RakNet::FullyConnectedMesh2::OnReceive | ( | Packet * | packet | ) | [virtual] |
OnReceive is called for every packet.
[in] | packet | the packet that is being returned to the user |
Reimplemented from RakNet::PluginInterface2.
void RakNet::FullyConnectedMesh2::ResetHostCalculation | ( | void | ) |
Clear our own host order, and recalculate as if we had just reconnected Call this to reset the running time of the host just before joining/creating a game room for networking
void RakNet::FullyConnectedMesh2::SetAutoparticipateConnections | ( | bool | b | ) |
Automatically add new connections to the fully connected mesh. Each remote system that you want to check should be added as a participant, either through SetAutoparticipateConnections() or by calling this function.
Defaults to true.
[in] | b | As stated |
void RakNet::FullyConnectedMesh2::SetConnectOnNewRemoteConnection | ( | bool | attemptConnection, | |
RakNet::RakString | pw | |||
) |
When the message ID_REMOTE_NEW_INCOMING_CONNECTION arrives, we try to connect to that system If attemptConnection is false, you can manually connect to all systems listed in ID_REMOTE_NEW_INCOMING_CONNECTION with ConnectToRemoteNewIncomingConnections()
[in] | attemptConnection | If true, we try to connect to any systems we are notified about with ID_REMOTE_NEW_INCOMING_CONNECTION, which comes from the ConnectionGraph2 plugin. Defaults to true. |
[in] | pw | The password to use to connect with. Only used if attemptConnection is true |