RakNet::RakPeer Class Reference

Main interface for network communications. More...

#include <RakPeer.h>

Inheritance diagram for RakNet::RakPeer:

RakNet::RakPeerInterface

List of all members.

Public Member Functions

 RakPeer ()
 Constructor.
virtual ~RakPeer ()
 Destructor.
StartupResult Startup (unsigned short maxConnections, SocketDescriptor *socketDescriptors, unsigned socketDescriptorCount, int threadPriority=-99999)
 Starts the network threads and opens the listen port.
bool InitializeSecurity (const char *publicKey, const char *privateKey, bool bRequireClientKey=false)
void DisableSecurity (void)
void AddToSecurityExceptionList (const char *ip)
 This is useful if you have a fixed-address internal server behind a LAN.
void RemoveFromSecurityExceptionList (const char *ip)
 Remove a specific connection previously added via AddToSecurityExceptionList.
bool IsInSecurityExceptionList (const char *ip)
 Checks to see if a given IP is in the security exception list.
void SetMaximumIncomingConnections (unsigned short numberAllowed)
 Sets the maximum number of incoming connections allowed.
unsigned short GetMaximumIncomingConnections (void) const
 Returns the value passed to SetMaximumIncomingConnections().
unsigned short NumberOfConnections (void) const
 Returns how many open connections exist at this time.
void SetIncomingPassword (const char *passwordData, int passwordDataLength)
 Sets the password for the incoming connections.
void GetIncomingPassword (char *passwordData, int *passwordDataLength)
 Gets the password passed to SetIncomingPassword.
ConnectionAttemptResult Connect (const char *host, unsigned short remotePort, const char *passwordData, int passwordDataLength, PublicKey *publicKey=0, unsigned connectionSocketIndex=0, unsigned sendConnectionAttemptCount=6, unsigned timeBetweenSendConnectionAttemptsMS=1000, RakNet::TimeMS timeoutTime=0)
 Connect to the specified host (ip or domain name) and server port.
virtual ConnectionAttemptResult ConnectWithSocket (const char *host, unsigned short remotePort, const char *passwordData, int passwordDataLength, RakNetSmartPtr< RakNetSocket > socket, PublicKey *publicKey=0, unsigned sendConnectionAttemptCount=6, unsigned timeBetweenSendConnectionAttemptsMS=1000, RakNet::TimeMS timeoutTime=0)
 Connect to the specified host (ip or domain name) and server port.
void Shutdown (unsigned int blockDuration, unsigned char orderingChannel=0, PacketPriority disconnectionNotificationPriority=LOW_PRIORITY)
 Stops the network threads and closes all connections.
bool IsActive (void) const
 Returns true if the network thread is running.
bool GetConnectionList (SystemAddress *remoteSystems, unsigned short *numberOfSystems) const
 Fills the array remoteSystems with the SystemAddress of all the systems we are connected to.
virtual uint32_t GetNextSendReceipt (void)
virtual uint32_t IncrementNextSendReceipt (void)
uint32_t Send (const char *data, const int length, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceiptNumber=0)
 Sends a block of data to the specified system that you are connected to.
void SendLoopback (const char *data, const int length)
 "Send" to yourself rather than a remote system.
uint32_t Send (const RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceiptNumber=0)
 Sends a block of data to the specified system that you are connected to.
uint32_t SendList (const char **data, const int *lengths, const int numParameters, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceiptNumber=0)
 Sends multiple blocks of data, concatenating them automatically.
PacketReceive (void)
 Gets a message from the incoming message queue.
void DeallocatePacket (Packet *packet)
 Call this to deallocate a message returned by Receive() when you are done handling it.
unsigned short GetMaximumNumberOfPeers (void) const
 Return the total number of connections we are allowed.
void CloseConnection (const AddressOrGUID target, bool sendDisconnectionNotification, unsigned char orderingChannel=0, PacketPriority disconnectionNotificationPriority=LOW_PRIORITY)
 Close the connection to another host (if we initiated the connection it will disconnect, if they did it will kick them out).
void CancelConnectionAttempt (const SystemAddress target)
 Cancel a pending connection attempt.
ConnectionState GetConnectionState (const AddressOrGUID systemIdentifier)
int GetIndexFromSystemAddress (const SystemAddress systemAddress) const
 Given systemAddress, returns its index into remoteSystemList.
SystemAddress GetSystemAddressFromIndex (int index)
 Given index into remoteSystemList, will return a SystemAddress. This function is only useful for looping through all systems.
RakNetGUID GetGUIDFromIndex (int index)
 Same as GetSystemAddressFromIndex but returns RakNetGUID.
void GetSystemList (DataStructures::List< SystemAddress > &addresses, DataStructures::List< RakNetGUID > &guids) const
 Same as calling GetSystemAddressFromIndex and GetGUIDFromIndex for all systems, but more efficient Indices match each other, so addresses[0] and guids[0] refer to the same system.
void AddToBanList (const char *IP, RakNet::TimeMS milliseconds=0)
 Bans an IP from connecting.
void RemoveFromBanList (const char *IP)
 Allows a previously banned IP to connect. param[in] Dotted IP address. You can use * as a wildcard. An IP such as 128.0.0.* will ban all IP addresses starting with 128.0.0.
void ClearBanList (void)
 Allows all previously banned IPs to connect.
bool IsBanned (const char *IP)
 Returns true or false indicating if a particular IP is banned.
void SetLimitIPConnectionFrequency (bool b)
 Enable or disable allowing frequent connections from the same IP adderss.
void Ping (const SystemAddress target)
bool Ping (const char *host, unsigned short remotePort, bool onlyReplyOnAcceptingConnections, unsigned connectionSocketIndex=0)
 Send a ping to the specified unconnected system.
int GetAveragePing (const AddressOrGUID systemIdentifier)
 Returns the average of all ping times read for the specific system or -1 if none read yet.
int GetLastPing (const AddressOrGUID systemIdentifier) const
 Returns the last ping time read for the specific system or -1 if none read yet.
int GetLowestPing (const AddressOrGUID systemIdentifier) const
 Returns the lowest ping time read or -1 if none read yet.
void SetOccasionalPing (bool doPing)
void SetOfflinePingResponse (const char *data, const unsigned int length)
 Sets the data to send along with a LAN server discovery or offline ping reply.
void GetOfflinePingResponse (char **data, unsigned int *length)
 Returns pointers to a copy of the data passed to SetOfflinePingResponse.
SystemAddress GetInternalID (const SystemAddress systemAddress=UNASSIGNED_SYSTEM_ADDRESS, const int index=0) const
 Returns the unique address identifier that represents you or another system on the the network and is based on your local IP / port.
SystemAddress GetExternalID (const SystemAddress target) const
 Returns the unique address identifier that represents the target on the the network and is based on the target's external IP / port.
const RakNetGUID GetMyGUID (void) const
 Return my own GUID.
SystemAddress GetMyBoundAddress (const int socketIndex=0)
 Return the address bound to a socket at the specified index.
const RakNetGUIDGetGuidFromSystemAddress (const SystemAddress input) const
 Given a connected system address, this method gives the unique GUID representing that instance of RakPeer. This will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different. Complexity is O(log2(n)). If input is UNASSIGNED_SYSTEM_ADDRESS, will return your own GUID.
SystemAddress GetSystemAddressFromGuid (const RakNetGUID input) const
 Gives the system address of a connected system, given its GUID. The GUID will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different. Currently O(log(n)), but this may be improved in the future If input is UNASSIGNED_RAKNET_GUID, UNASSIGNED_SYSTEM_ADDRESS is returned.
bool GetClientPublicKeyFromSystemAddress (const SystemAddress input, char *client_public_key) const
void SetTimeoutTime (RakNet::TimeMS timeMS, const SystemAddress target)
 Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable message.
RakNet::TimeMS GetTimeoutTime (const SystemAddress target)
 Returns the Timeout time for the given system.
int GetMTUSize (const SystemAddress target) const
 Returns the current MTU size.
unsigned GetNumberOfAddresses (void)
 Returns the number of IP addresses this system has internally.
const char * GetLocalIP (unsigned int index)
bool IsLocalIP (const char *ip)
void AllowConnectionResponseIPMigration (bool allow)
 Allow or disallow connection responses from any IP.
bool AdvertiseSystem (const char *host, unsigned short remotePort, const char *data, int dataLength, unsigned connectionSocketIndex=0)
 Sends a one byte message ID_ADVERTISE_SYSTEM to the remote unconnected system. This will send our external IP outside the LAN along with some user data to the remote system.
void SetSplitMessageProgressInterval (int interval)
 Controls how often to return ID_DOWNLOAD_PROGRESS for large message downloads.
int GetSplitMessageProgressInterval (void) const
 Returns what was passed to SetSplitMessageProgressInterval().
void SetUnreliableTimeout (RakNet::TimeMS timeoutMS)
 Set how long to wait before giving up on sending an unreliable message. Useful if the network is clogged up. Set to 0 or less to never timeout. Defaults to 0.
void SendTTL (const char *host, unsigned short remotePort, int ttl, unsigned connectionSocketIndex=0)
 Send a message to a host, with the IP socket option TTL set to 3.
void AttachPlugin (PluginInterface2 *plugin)
 Attaches a Plugin interface to an instance of the base class (RakPeer or PacketizedTCP) to run code automatically on message receipt in the Receive call. If the plugin returns false from PluginInterface::UsesReliabilityLayer(), which is the case for all plugins except PacketLogger, you can call AttachPlugin() and DetachPlugin() for this plugin while RakPeer is active.
void DetachPlugin (PluginInterface2 *messageHandler)
 Detaches a Plugin interface from the instance of the base class (RakPeer or PacketizedTCP) it is attached to.
void PushBackPacket (Packet *packet, bool pushAtHead)
 Puts a message back in the receive queue in case you don't want to deal with it immediately.
PacketAllocatePacket (unsigned dataSize)
 Returns a packet for you to write to if you want to create a Packet for some reason. You can add it to the receive buffer with PushBackPacket.
virtual RakNetSmartPtr
< RakNetSocket > 
GetSocket (const SystemAddress target)
 Get the socket used with a particular active connection. The smart pointer reference counts the RakNetSocket object, so the socket will remain active as long as the smart pointer does, even if RakNet were to shutdown or close the connection.
virtual void GetSockets (DataStructures::List< RakNetSmartPtr< RakNetSocket > > &sockets)
 Gets all sockets in use.
virtual void SetUserUpdateThread (void(*_userUpdateThreadPtr)(RakPeerInterface *, void *), void *_userUpdateThreadData)
virtual void ApplyNetworkSimulator (float packetloss, unsigned short minExtraPing, unsigned short extraPingVariance)
virtual void SetPerConnectionOutgoingBandwidthLimit (unsigned maxBitsPerSecond)
virtual bool IsNetworkSimulatorActive (void)
RakNetStatisticsGetStatistics (const SystemAddress systemAddress, RakNetStatistics *rns=0)
 Returns a structure containing a large set of network statistics for the specified system. You can map this data to a string using the C style StatisticsToString() function.
bool GetStatistics (const int index, RakNetStatistics *rns)
 Returns the network statistics of the system at the given index in the remoteSystemList.
virtual unsigned int GetReceiveBufferSize (void)
 how many messages are waiting when you call Receive()

Protected Member Functions

RemoteSystemStruct * GetRemoteSystemFromSystemAddress (const SystemAddress systemAddress, bool calledFromNetworkThread, bool onlyActive) const
void ParseConnectionRequestPacket (RakPeer::RemoteSystemStruct *remoteSystem, const SystemAddress &systemAddress, const char *data, int byteSize)
 Parse out a connection request packet.
void NotifyAndFlagForShutdown (const SystemAddress systemAddress, bool performImmediate, unsigned char orderingChannel, PacketPriority disconnectionNotificationPriority)
 Send a reliable disconnect packet to this player and disconnect them when it is delivered.
unsigned short GetNumberOfRemoteInitiatedConnections (void) const
 Returns how many remote systems initiated a connection to us.
RemoteSystemStruct * AssignSystemAddressToRemoteSystemList (const SystemAddress systemAddress, RemoteSystemStruct::ConnectMode connectionMode, RakNetSmartPtr< RakNetSocket > incomingRakNetSocket, bool *thisIPConnectedRecently, SystemAddress bindingAddress, int incomingMTU, RakNetGUID guid, bool useSecurity)
 Get a free remote system from the list and assign our systemAddress to it.
void ShiftIncomingTimestamp (unsigned char *data, const SystemAddress &systemAddress) const
 Adjust the timestamp of the incoming packet to be relative to this system.
RakNet::Time GetBestClockDifferential (const SystemAddress systemAddress) const

Protected Attributes

volatile bool endThreads
 Set this to true to terminate the Peer thread execution.
volatile bool isMainLoopThreadActive
 true if the peer thread is active.
*unsigned short maximumNumberOfPeers
 Store the maximum number of peers allowed to connect.
unsigned short maximumIncomingConnections
 Store the maximum number of peers able to connect, including reserved connection slots for pings, etc.
char incomingPassword [256]
 Local Player ID.
RemoteSystemStruct * remoteSystemList
RemoteSystemStruct ** activeSystemList
bool updateCycleIsRunning
 RunUpdateCycle is not thread safe but we don't need to mutex calls. Just skip calls if it is running already.
unsigned int bytesSentPerSecond
 The list of people we have tried to connect to recently.
bool allowConnectionResponseIPMigration
 How long it has been since things were updated by a call to receiveUpdate thread uses this to determine how long to sleep for.
SimpleMutex sendReceiptSerialMutex


Detailed Description

Main interface for network communications.

It implements most of RakNet's functionality and is the primary interface for RakNet.

Inherits RakPeerInterface.

See the individual functions for what the class can do.


Member Function Documentation

void RakNet::RakPeer::AddToBanList ( const char *  IP,
RakNet::TimeMS  milliseconds = 0 
) [virtual]

Bans an IP from connecting.

Banned IPs persist between connections but are not saved on shutdown nor loaded on startup.

Parameters:
[in] IP Dotted IP address. You can use * for a wildcard address, such as 128.0.0. * will ban all IP addresses starting with 128.0.0.
[in] milliseconds Gives time in milli seconds for a temporary ban of the IP address. Use 0 for a permanent ban.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::AddToSecurityExceptionList ( const char *  ip  )  [virtual]

This is useful if you have a fixed-address internal server behind a LAN.

Secure connections are determined by the recipient of an incoming connection. This has no effect if called on the system attempting to connect.

Note:
If secure connections are on, do not use secure connections for a specific IP address.
Parameters:
[in] ip IP address to add. * wildcards are supported.

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::AdvertiseSystem ( const char *  host,
unsigned short  remotePort,
const char *  data,
int  dataLength,
unsigned  connectionSocketIndex = 0 
) [virtual]

Sends a one byte message ID_ADVERTISE_SYSTEM to the remote unconnected system. This will send our external IP outside the LAN along with some user data to the remote system.

Precondition:
The sender and recipient must already be started via a successful call to Initialize
Parameters:
[in] host Either a dotted IP address or a domain name
[in] remotePort Which port to connect to on the remote machine.
[in] data Optional data to append to the packet.
[in] dataLength Length of data in bytes. Use 0 if no data.
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to send on.
Returns:
False if IsActive()==false or the host is unresolvable. True otherwise.

Implements RakNet::RakPeerInterface.

Packet* RakNet::RakPeer::AllocatePacket ( unsigned  dataSize  )  [virtual]

Returns a packet for you to write to if you want to create a Packet for some reason. You can add it to the receive buffer with PushBackPacket.

Parameters:
[in] dataSize How many bytes to allocate for the buffer
Returns:
A packet.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::AllowConnectionResponseIPMigration ( bool  allow  )  [virtual]

Allow or disallow connection responses from any IP.

Normally this should be false, but may be necessary when connecting to servers with multiple IP addresses.

Parameters:
[in] allow - True to allow this behavior, false to not allow. Defaults to false. Value persists between connections.

Implements RakNet::RakPeerInterface.

virtual void RakNet::RakPeer::ApplyNetworkSimulator ( float  packetloss,
unsigned short  minExtraPing,
unsigned short  extraPingVariance 
) [virtual]

Adds simulated ping and packet loss to the outgoing data flow. To simulate bi-directional ping and packet loss, you should call this on both the sender and the recipient, with half the total ping and packetloss value on each. You can exclude network simulator code with the _RELEASE define to decrease code size

Deprecated:
Use http://www.jenkinssoftware.com/forum/index.php?topic=1671.0 instead.
Note:
Doesn't work past version 3.6201
Parameters:
[in] packetloss Chance to lose a packet. Ranges from 0 to 1.
[in] minExtraPing The minimum time to delay sends.
[in] extraPingVariance The additional random time to delay sends.

Implements RakNet::RakPeerInterface.

RemoteSystemStruct* RakNet::RakPeer::AssignSystemAddressToRemoteSystemList ( const SystemAddress  systemAddress,
RemoteSystemStruct::ConnectMode  connectionMode,
RakNetSmartPtr< RakNetSocket >  incomingRakNetSocket,
bool *  thisIPConnectedRecently,
SystemAddress  bindingAddress,
int  incomingMTU,
RakNetGUID  guid,
bool  useSecurity 
) [protected]

Get a free remote system from the list and assign our systemAddress to it.

Note:
Should only be called from the update thread - not the user thread.
Parameters:
[in] systemAddress systemAddress to be assigned
[in] connectionMode connection mode of the RemoteSystem.
[in] rakNetSocket 
[in] thisIPConnectedRecently Is this IP connected recently? set to False;
[in] bindingAddress Address to be binded with the remote system
[in] incomingMTU MTU for the remote system

void RakNet::RakPeer::AttachPlugin ( PluginInterface2 plugin  )  [virtual]

Attaches a Plugin interface to an instance of the base class (RakPeer or PacketizedTCP) to run code automatically on message receipt in the Receive call. If the plugin returns false from PluginInterface::UsesReliabilityLayer(), which is the case for all plugins except PacketLogger, you can call AttachPlugin() and DetachPlugin() for this plugin while RakPeer is active.

Parameters:
[in] messageHandler Pointer to the plugin to attach.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::CancelConnectionAttempt ( const SystemAddress  target  )  [virtual]

Cancel a pending connection attempt.

If we are already connected, the connection stays open

Parameters:
[in] target Target system to cancel.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::CloseConnection ( const AddressOrGUID  target,
bool  sendDisconnectionNotification,
unsigned char  orderingChannel = 0,
PacketPriority  disconnectionNotificationPriority = LOW_PRIORITY 
) [virtual]

Close the connection to another host (if we initiated the connection it will disconnect, if they did it will kick them out).

This method closes the connection irrespective of who initiated the connection.

Parameters:
[in] target Which system to close the connection to.
[in] sendDisconnectionNotification True to send ID_DISCONNECTION_NOTIFICATION to the recipient. False to close it silently.
[in] channel Which ordering channel to send the disconnection notification on, if any
[in] disconnectionNotificationPriority Priority to send ID_DISCONNECTION_NOTIFICATION on.

Implements RakNet::RakPeerInterface.

ConnectionAttemptResult RakNet::RakPeer::Connect ( const char *  host,
unsigned short  remotePort,
const char *  passwordData,
int  passwordDataLength,
PublicKey publicKey = 0,
unsigned  connectionSocketIndex = 0,
unsigned  sendConnectionAttemptCount = 6,
unsigned  timeBetweenSendConnectionAttemptsMS = 1000,
RakNet::TimeMS  timeoutTime = 0 
) [virtual]

Connect to the specified host (ip or domain name) and server port.

Calling Connect and not calling SetMaximumIncomingConnections acts as a dedicated client. Calling both acts as a true peer.

This is a non-blocking connection.

The connection is successful when GetConnectionState() returns IS_CONNECTED or Receive() gets a message with the type identifier ID_CONNECTION_REQUEST_ACCEPTED. If the connection is not successful, such as a rejected connection or no response then neither of these things will happen.

Precondition:
Requires that you first call Initialize.
Parameters:
[in] host Either a dotted IP address or a domain name.
[in] remotePort Port to connect to on the remote machine.
[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword(). This can be a string or can be a stream of data. Use 0 for no password.
[in] passwordDataLength The length in bytes of passwordData.
[in] publicKey The public key the server is using. If 0, the server is not using security. If non-zero, the publicKeyMode member determines how to connect
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to determine the one to send on.
[in] sendConnectionAttemptCount Number of datagrams to send to the other system to try to connect.
[in] timeBetweenSendConnectionAttemptsMS Time to elapse before a datagram is sent to the other system to try to connect. After sendConnectionAttemptCount number of attempts, ID_CONNECTION_ATTEMPT_FAILED is returned. Under low bandwidth conditions with multiple simultaneous outgoing connections, this value should be raised to 1000 or higher, or else the MTU detection can overrun the available bandwidth.
[in] timeoutTime Time to elapse before dropping the connection if a reliable message could not be sent. 0 to use the default value from SetTimeoutTime(UNASSIGNED_SYSTEM_ADDRESS);
Returns:
CONNECTION_ATTEMPT_STARTED on successful initiation. Otherwise, an appropriate enumeration indicating failure.
Note:
CONNECTION_ATTEMPT_STARTED does not mean you are already connected!

It is possible to immediately get back ID_CONNECTION_ATTEMPT_FAILED if you exceed the maxConnections parameter passed to Startup(). This could happen if you call CloseConnection() with sendDisconnectionNotificaiton true, then immediately call Connect() before the connection has closed.

Implements RakNet::RakPeerInterface.

virtual ConnectionAttemptResult RakNet::RakPeer::ConnectWithSocket ( const char *  host,
unsigned short  remotePort,
const char *  passwordData,
int  passwordDataLength,
RakNetSmartPtr< RakNetSocket >  socket,
PublicKey publicKey = 0,
unsigned  sendConnectionAttemptCount = 6,
unsigned  timeBetweenSendConnectionAttemptsMS = 1000,
RakNet::TimeMS  timeoutTime = 0 
) [virtual]

Connect to the specified host (ip or domain name) and server port.

Parameters:
[in] host Either a dotted IP address or a domain name.
[in] remotePort Which port to connect to on the remote machine.
[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword(). This can be a string or can be a stream of data. Use 0 for no password.
[in] passwordDataLength The length in bytes of passwordData.
[in] socket A bound socket returned by another instance of RakPeerInterface.
[in] sendConnectionAttemptCount Number of datagrams to send to the other system to try to connect.
[in] timeBetweenSendConnectionAttemptsMS Time to elapse before a datagram is sent to the other system to try to connect. After sendConnectionAttemptCount number of attempts, ID_CONNECTION_ATTEMPT_FAILED is returned.. Under low bandwidth conditions with multiple simultaneous outgoing connections, this value should be raised to 1000 or higher, or else the MTU detection can overrun the available bandwidth.
[in] timeoutTime Time to elapse before dropping the connection if a reliable message could not be sent. 0 to use the default from SetTimeoutTime(UNASSIGNED_SYSTEM_ADDRESS);
Returns:
CONNECTION_ATTEMPT_STARTED on successful initiation. Otherwise, an appropriate enumeration indicating failure.
Note:
CONNECTION_ATTEMPT_STARTED does not mean you are already connected!

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::DeallocatePacket ( Packet packet  )  [virtual]

Call this to deallocate a message returned by Receive() when you are done handling it.

Parameters:
[in] packet Message to deallocate.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::DetachPlugin ( PluginInterface2 messageHandler  )  [virtual]

Detaches a Plugin interface from the instance of the base class (RakPeer or PacketizedTCP) it is attached to.

This method disables the plugin code from running automatically on base class's updates or message receipt. If the plugin returns false from PluginInterface::UsesReliabilityLayer(), which is the case for all plugins except PacketLogger, you can call AttachPlugin() and DetachPlugin() for this plugin while RakPeer is active.

Parameters:
[in] messageHandler Pointer to a plugin to detach.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::DisableSecurity ( void   )  [virtual]

Disables security for incoming connections.

Note:
Must be called while offline

Implements RakNet::RakPeerInterface.

int RakNet::RakPeer::GetAveragePing ( const AddressOrGUID  systemIdentifier  )  [virtual]

Returns the average of all ping times read for the specific system or -1 if none read yet.

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The ping time for this system, or -1

Implements RakNet::RakPeerInterface.

RakNet::Time RakNet::RakPeer::GetBestClockDifferential ( const SystemAddress  systemAddress  )  const [protected]

Get the most accurate clock differential for a certain player.

Parameters:
[in] systemAddress The player with whose clock the time difference is calculated.
Returns:
The clock differential for a certain player.

bool RakNet::RakPeer::GetClientPublicKeyFromSystemAddress ( const SystemAddress  input,
char *  client_public_key 
) const [virtual]

Given the SystemAddress of a connected system, get the public key they provided as an identity Returns false if system address was not found or client public key is not known

Parameters:
[in] input The RakNetGUID of the system
[in] client_public_key The connected client's public key is copied to this address. Buffer must be cat::EasyHandshake::PUBLIC_KEY_BYTES bytes in length.

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::GetConnectionList ( SystemAddress remoteSystems,
unsigned short *  numberOfSystems 
) const [virtual]

Fills the array remoteSystems with the SystemAddress of all the systems we are connected to.

Parameters:
[out] remoteSystems An array of SystemAddress structures, to be filled with the SystemAddresss of the systems we are connected to. Pass 0 to remoteSystems to get the number of systems we are connected to.
[in,out] numberOfSystems As input, the size of remoteSystems array. As output, the number of elements put into the array.

Implements RakNet::RakPeerInterface.

ConnectionState RakNet::RakPeer::GetConnectionState ( const AddressOrGUID  systemIdentifier  )  [virtual]

Returns if a system is connected, disconnected, connecting in progress, or various other states

Parameters:
[in] systemIdentifier The system we are referring to
Note:
This locks a mutex, do not call too frequently during connection attempts or the attempt will take longer and possibly even timeout
Returns:
What state the remote system is in

Implements RakNet::RakPeerInterface.

SystemAddress RakNet::RakPeer::GetExternalID ( const SystemAddress  target  )  const [virtual]

Returns the unique address identifier that represents the target on the the network and is based on the target's external IP / port.

Parameters:
[in] target The SystemAddress of the remote system. Usually the same for all systems, unless you have two or more network cards.

Implements RakNet::RakPeerInterface.

RakNetGUID RakNet::RakPeer::GetGUIDFromIndex ( int  index  )  [virtual]

Same as GetSystemAddressFromIndex but returns RakNetGUID.

Parameters:
[in] index Index should range between 0 and the maximum number of players allowed - 1.
Returns:
The RakNetGUID

Implements RakNet::RakPeerInterface.

const RakNetGUID& RakNet::RakPeer::GetGuidFromSystemAddress ( const SystemAddress  input  )  const [virtual]

Given a connected system address, this method gives the unique GUID representing that instance of RakPeer. This will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different. Complexity is O(log2(n)). If input is UNASSIGNED_SYSTEM_ADDRESS, will return your own GUID.

Precondition:
Call Startup() first, or the function will return UNASSIGNED_RAKNET_GUID
Parameters:
[in] input The system address of the target system we are connected to.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::GetIncomingPassword ( char *  passwordData,
int *  passwordDataLength 
) [virtual]

Gets the password passed to SetIncomingPassword.

Parameters:
[out] passwordData Should point to a block large enough to hold the password data you passed to SetIncomingPassword()
[in,out] passwordDataLength Maximum size of the passwordData array. Modified to hold the number of bytes actually written.

Implements RakNet::RakPeerInterface.

int RakNet::RakPeer::GetIndexFromSystemAddress ( const SystemAddress  systemAddress  )  const [virtual]

Given systemAddress, returns its index into remoteSystemList.

Values range from 0 to the maximum number of players allowed - 1. This includes systems which were formerly connected, but are now not connected.

Parameters:
[in] systemAddress The SystemAddress we are referring to
Returns:
The index of this SystemAddress or -1 on system not found.

Implements RakNet::RakPeerInterface.

SystemAddress RakNet::RakPeer::GetInternalID ( const SystemAddress  systemAddress = UNASSIGNED_SYSTEM_ADDRESS,
const int  index = 0 
) const [virtual]

Returns the unique address identifier that represents you or another system on the the network and is based on your local IP / port.

Note:
Not supported by the XBOX
Parameters:
[in] systemAddress Use UNASSIGNED_SYSTEM_ADDRESS to get your behind-LAN address. Use a connected system to get their behind-LAN address
[in] index When you have multiple internal IDs, which index to return? Currently limited to MAXIMUM_NUMBER_OF_INTERNAL_IDS (so the maximum value of this variable is MAXIMUM_NUMBER_OF_INTERNAL_IDS-1)
Returns:
Identifier of your system internally, which may not be how other systems see if you if you are behind a NAT or proxy

Implements RakNet::RakPeerInterface.

int RakNet::RakPeer::GetLastPing ( const AddressOrGUID  systemIdentifier  )  const [virtual]

Returns the last ping time read for the specific system or -1 if none read yet.

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The last ping time for this system, or -1.

Implements RakNet::RakPeerInterface.

const char* RakNet::RakPeer::GetLocalIP ( unsigned int  index  )  [virtual]

Returns an IP address at index 0 to GetNumberOfAddresses-1 in ipList array.

Parameters:
[in] index index into the list of IP addresses
Returns:
The local IP address at this index

Implements RakNet::RakPeerInterface.

int RakNet::RakPeer::GetLowestPing ( const AddressOrGUID  systemIdentifier  )  const [virtual]

Returns the lowest ping time read or -1 if none read yet.

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The lowest ping time for this system, or -1.

Implements RakNet::RakPeerInterface.

unsigned short RakNet::RakPeer::GetMaximumIncomingConnections ( void   )  const [virtual]

Returns the value passed to SetMaximumIncomingConnections().

Returns:
Maximum number of incoming connections, which is always <= maxConnections

Implements RakNet::RakPeerInterface.

unsigned short RakNet::RakPeer::GetMaximumNumberOfPeers ( void   )  const [virtual]

Return the total number of connections we are allowed.

Returns:
Total number of connections allowed.

Implements RakNet::RakPeerInterface.

int RakNet::RakPeer::GetMTUSize ( const SystemAddress  target  )  const [virtual]

Returns the current MTU size.

Parameters:
[in] target Which system to get MTU for. UNASSIGNED_SYSTEM_ADDRESS to get the default
Returns:
The current MTU size of the target system.

Implements RakNet::RakPeerInterface.

virtual uint32_t RakNet::RakPeer::GetNextSendReceipt ( void   )  [virtual]

Returns the next uint32_t that Send() will return

Note:
If using RakPeer from multiple threads, this may not be accurate for your thread. Use IncrementNextSendReceipt() in that case.
Returns:
The next uint32_t that Send() or SendList will return

Implements RakNet::RakPeerInterface.

unsigned RakNet::RakPeer::GetNumberOfAddresses ( void   )  [virtual]

Returns the number of IP addresses this system has internally.

Get the actual addresses from GetLocalIP()

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::GetOfflinePingResponse ( char **  data,
unsigned int *  length 
) [virtual]

Returns pointers to a copy of the data passed to SetOfflinePingResponse.

Parameters:
[out] data A pointer to a copy of the data passed to SetOfflinePingResponse()
[out] length A pointer filled in with the length parameter passed to SetOfflinePingResponse()
See also:
SetOfflinePingResponse

Implements RakNet::RakPeerInterface.

RemoteSystemStruct* RakNet::RakPeer::GetRemoteSystemFromSystemAddress ( const SystemAddress  systemAddress,
bool  calledFromNetworkThread,
bool  onlyActive 
) const [protected]

Get the reliability layer associated with a systemAddress.

Parameters:
[in] systemAddress The player identifier
Returns:
0 if none

virtual RakNetSmartPtr<RakNetSocket> RakNet::RakPeer::GetSocket ( const SystemAddress  target  )  [virtual]

Get the socket used with a particular active connection. The smart pointer reference counts the RakNetSocket object, so the socket will remain active as long as the smart pointer does, even if RakNet were to shutdown or close the connection.

Note:
This sends a query to the thread and blocks on the return value for up to one second. In practice it should only take a millisecond or so.
Parameters:
[in] target Which system.
Returns:
A smart pointer object containing the socket information about the target. Be sure to check IsNull() which is returned if the update thread is unresponsive, shutting down, or if this system is not connected.

Implements RakNet::RakPeerInterface.

virtual void RakNet::RakPeer::GetSockets ( DataStructures::List< RakNetSmartPtr< RakNetSocket > > &  sockets  )  [virtual]

Gets all sockets in use.

Note:
This sends a query to the thread and blocks on the return value for up to one second. In practice it should only take a millisecond or so.
Parameters:
[out] sockets List of RakNetSocket structures in use. Sockets will not be closed until sockets goes out of scope

Implements RakNet::RakPeerInterface.

int RakNet::RakPeer::GetSplitMessageProgressInterval ( void   )  const [virtual]

Returns what was passed to SetSplitMessageProgressInterval().

Returns:
Number of messages to be recieved before a download progress notification is returned. Default to 0.

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::GetStatistics ( const int  index,
RakNetStatistics rns 
) [virtual]

Returns the network statistics of the system at the given index in the remoteSystemList.

Returns:
True if the index is less than the maximum number of peers allowed and the system is active. False otherwise.

Implements RakNet::RakPeerInterface.

RakNetStatistics* RakNet::RakPeer::GetStatistics ( const SystemAddress  systemAddress,
RakNetStatistics rns = 0 
) [virtual]

Returns a structure containing a large set of network statistics for the specified system. You can map this data to a string using the C style StatisticsToString() function.

Parameters:
[in] systemAddress Which connected system to get statistics for.
[in] rns If you supply this structure,the network statistics will be written to it. Otherwise the method uses a static struct to write the data, which is not threadsafe.
Returns:
0 if the specified system can't be found. Otherwise a pointer to the struct containing the specified system's network statistics.
See also:
RakNetStatistics.h

Implements RakNet::RakPeerInterface.

SystemAddress RakNet::RakPeer::GetSystemAddressFromGuid ( const RakNetGUID  input  )  const [virtual]

Gives the system address of a connected system, given its GUID. The GUID will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different. Currently O(log(n)), but this may be improved in the future If input is UNASSIGNED_RAKNET_GUID, UNASSIGNED_SYSTEM_ADDRESS is returned.

Parameters:
[in] input The RakNetGUID of the target system.

Implements RakNet::RakPeerInterface.

SystemAddress RakNet::RakPeer::GetSystemAddressFromIndex ( int  index  )  [virtual]

Given index into remoteSystemList, will return a SystemAddress. This function is only useful for looping through all systems.

Parameters:
[in] index Index should range between 0 and the maximum number of players allowed - 1.
Returns:
The SystemAddress structure corresponding to index in remoteSystemList.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::GetSystemList ( DataStructures::List< SystemAddress > &  addresses,
DataStructures::List< RakNetGUID > &  guids 
) const [virtual]

Same as calling GetSystemAddressFromIndex and GetGUIDFromIndex for all systems, but more efficient Indices match each other, so addresses[0] and guids[0] refer to the same system.

Parameters:
[out] addresses All system addresses. Size of the list is the number of connections. Size of the addresses list will match the size of the guids list.
[out] guids All guids. Size of the list is the number of connections. Size of the list will match the size of the addresses list.

Implements RakNet::RakPeerInterface.

RakNet::TimeMS RakNet::RakPeer::GetTimeoutTime ( const SystemAddress  target  )  [virtual]

Returns the Timeout time for the given system.

Parameters:
[in] target Target system to get the TimeoutTime for. Pass UNASSIGNED_SYSTEM_ADDRESS to get the default value.
Returns:
Timeout time for a given system.

Implements RakNet::RakPeerInterface.

virtual uint32_t RakNet::RakPeer::IncrementNextSendReceipt ( void   )  [virtual]

Returns the next uint32_t that Send() will return, and increments the value by one

Note:
If using RakPeer from multiple threads, pass this to forceReceipt in the send function
Returns:
The next uint32_t that Send() or SendList will return

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::InitializeSecurity ( const char *  publicKey,
const char *  privateKey,
bool  bRequireClientKey = false 
) [virtual]

If you accept connections, you must call this or else security will not be enabled for incoming connections. This feature requires more round trips, bandwidth, and CPU time for the connection handshake x64 builds require under 25% of the CPU time of other builds See the Encryption sample for example usage

Precondition:
Must be called while offline

LIBCAT_SECURITY must be defined to 1 in NativeFeatureIncludes.h for this function to have any effect

Parameters:
[in] publicKey A pointer to the public key for accepting new connections
[in] privateKey A pointer to the private key for accepting new connections
[in] bRequireClientKey,: Should be set to false for most servers. Allows the server to accept a public key from connecting clients as a proof of identity but eats twice as much CPU time as a normal connection

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::IsActive ( void   )  const [virtual]

Returns true if the network thread is running.

Returns:
True if the network thread is running, False otherwise

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::IsBanned ( const char *  IP  )  [virtual]

Returns true or false indicating if a particular IP is banned.

Parameters:
[in] IP Dotted IP address.
Returns:
True if IP matches any IPs in the ban list, accounting for any wildcards. False otherwise.

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::IsInSecurityExceptionList ( const char *  ip  )  [virtual]

Checks to see if a given IP is in the security exception list.

Parameters:
[in] IP address to check.
Returns:
True if the IP address is found in security exception list, else returns false.

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::IsLocalIP ( const char *  ip  )  [virtual]

Is this a local IP? Checks if this ip is in the ipList array.

Parameters:
[in] An IP address to check, excluding the port.
Returns:
True if this is one of the IP addresses returned by GetLocalIP

Implements RakNet::RakPeerInterface.

virtual bool RakNet::RakPeer::IsNetworkSimulatorActive ( void   )  [virtual]

Returns if you previously called ApplyNetworkSimulator

Returns:
If you previously called ApplyNetworkSimulator

Implements RakNet::RakPeerInterface.

unsigned short RakNet::RakPeer::NumberOfConnections ( void   )  const [virtual]

Returns how many open connections exist at this time.

Returns:
Number of open connections.

Implements RakNet::RakPeerInterface.

bool RakNet::RakPeer::Ping ( const char *  host,
unsigned short  remotePort,
bool  onlyReplyOnAcceptingConnections,
unsigned  connectionSocketIndex = 0 
) [virtual]

Send a ping to the specified unconnected system.

The remote system, if it is Initialized, will respond with ID_PONG followed by sizeof(RakNet::TimeMS) containing the system time the ping was sent. Default is 4 bytes - See __GET_TIME_64BIT in RakNetTypes.h System should reply with ID_PONG if it is active

Parameters:
[in] host Either a dotted IP address or a domain name. Can be 255.255.255.255 for LAN broadcast.
[in] remotePort Which port to connect to on the remote machine.
[in] onlyReplyOnAcceptingConnections Only request a reply if the remote system is accepting connections
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to send on.
Returns:
true on success, false on failure (unknown hostname)

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::Ping ( const SystemAddress  target  )  [virtual]

Send a ping to the specified connected system.

Precondition:
The sender and recipient must already be started via a successful call to Startup()
Parameters:
[in] target Which system to ping

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::PushBackPacket ( Packet packet,
bool  pushAtHead 
) [virtual]

Puts a message back in the receive queue in case you don't want to deal with it immediately.

Parameters:
[in] packet The pointer to the packet you want to push back.
[in] pushAtHead True to push the packet at the start of the queue so that the next receive call returns it. False to push it at the end of the queue.
Note:
Setting pushAtHead to false end makes the packets out of order.

Implements RakNet::RakPeerInterface.

Packet* RakNet::RakPeer::Receive ( void   )  [virtual]

Gets a message from the incoming message queue.

Use DeallocatePacket() to deallocate the message after you are done with it. User-thread functions, such as RPC calls and the plugin function PluginInterface::Update occur here.

Returns:
0 if no packets are waiting to be handled, otherwise a pointer to a packet.
Note:
COMMON MISTAKE: Be sure to call this in a loop, once per game tick, until it returns 0. If you only process one packet per game tick they will buffer up.
See also:
RakNetTypes.h contains struct Packet.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::RemoveFromSecurityExceptionList ( const char *  ip  )  [virtual]

Remove a specific connection previously added via AddToSecurityExceptionList.

Parameters:
[in] ip IP address to remove. Pass 0 to remove all IP addresses. * wildcards are supported.

Implements RakNet::RakPeerInterface.

uint32_t RakNet::RakPeer::Send ( const RakNet::BitStream bitStream,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceiptNumber = 0 
) [virtual]

Sends a block of data to the specified system that you are connected to.

Same as the above version, but takes a BitStream as input.

Parameters:
[in] bitStream Bitstream to send
[in] priority Priority level to send on. See PacketPriority.h
[in] reliability How reliably to send this data. See PacketPriority.h
[in] orderingChannel Channel to order the messages on, when using ordered or sequenced messages. Messages are only ordered relative to other messages on the same stream.
[in] systemIdentifier System Address or RakNetGUID to send this packet to, or in the case of broadcasting, the address not to send it to. Use UNASSIGNED_SYSTEM_ADDRESS to specify none.
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number
Note:
COMMON MISTAKE: When writing the first byte, bitStream->Write((unsigned char) ID_MY_TYPE) be sure it is casted to a byte, and you are not writing a 4 byte enumeration.

Implements RakNet::RakPeerInterface.

uint32_t RakNet::RakPeer::Send ( const char *  data,
const int  length,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceiptNumber = 0 
) [virtual]

Sends a block of data to the specified system that you are connected to.

Note:
This function only works while the connected.

The first byte should be a message identifier starting at ID_USER_PACKET_ENUM.

Parameters:
[in] data Block of data to send.
[in] length Size in bytes of the data to send.
[in] priority Priority level to send on. See PacketPriority.h
[in] reliability How reliably to send this data. See PacketPriority.h
[in] orderingChannel When using ordered or sequenced messages, the channel to order these on. Messages are only ordered relative to other messages on the same stream.
[in] systemIdentifier Who to send this packet to, or in the case of broadcasting who not to send it to. Pass either a SystemAddress structure or a RakNetGUID structure. Use UNASSIGNED_SYSTEM_ADDRESS or to specify none
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number

Implements RakNet::RakPeerInterface.

uint32_t RakNet::RakPeer::SendList ( const char **  data,
const int *  lengths,
const int  numParameters,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceiptNumber = 0 
) [virtual]

Sends multiple blocks of data, concatenating them automatically.

This is equivalent to: RakNet::BitStream bs; bs.WriteAlignedBytes(block1, blockLength1); bs.WriteAlignedBytes(block2, blockLength2); bs.WriteAlignedBytes(block3, blockLength3); Send(&bs, ...)

This function only works when connected.

Parameters:
[in] data An array of pointers to blocks of data
[in] lengths An array of integers indicating the length of each block of data
[in] numParameters Length of the arrays data and lengths
[in] priority Priority level to send on. See PacketPriority.h
[in] reliability How reliably to send this data. See PacketPriority.h
[in] orderingChannel Channel to order the messages on, when using ordered or sequenced messages. Messages are only ordered relative to other messages on the same stream.
[in] systemIdentifier System Address or RakNetGUID to send this packet to, or in the case of broadcasting, the address not to send it to. Use UNASSIGNED_SYSTEM_ADDRESS to specify none.
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SendLoopback ( const char *  data,
const int  length 
) [virtual]

"Send" to yourself rather than a remote system.

The message will be processed through the plugins and returned to the game as usual. This function works anytime

Note:
The first byte should be a message identifier starting at ID_USER_PACKET_ENUM
Parameters:
[in] data Block of data to send.
[in] length Size in bytes of the data to send.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SendTTL ( const char *  host,
unsigned short  remotePort,
int  ttl,
unsigned  connectionSocketIndex = 0 
) [virtual]

Send a message to a host, with the IP socket option TTL set to 3.

This message will not reach the host, but will open the router.

Parameters:
[in] host The address of the remote host in dotted notation.
[in] remotePort The port number to send to.
[in] ttl Max hops of datagram, set to 3
[in] connectionSocketIndex userConnectionSocketIndex.
Remarks:
Used for NAT-Punchthrough

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SetIncomingPassword ( const char *  passwordData,
int  passwordDataLength 
) [virtual]

Sets the password for the incoming connections.

The password must match in the call to Connect (defaults to none). Pass 0 to passwordData to specify no password. This is a way to set a low level password for all incoming connections. To selectively reject connections, implement your own scheme using CloseConnection() to remove unwanted connections.

Parameters:
[in] passwordData A data block that incoming connections must match. This can be just a password, or can be a stream of data. Specify 0 for no password data
[in] passwordDataLength The length in bytes of passwordData

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SetLimitIPConnectionFrequency ( bool  b  )  [virtual]

Enable or disable allowing frequent connections from the same IP adderss.

This is a security measure which is disabled by default, but can be set to true to prevent attackers from using up all connection slots.

Parameters:
[in] b True to limit connections from the same ip to at most 1 per 100 milliseconds.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SetMaximumIncomingConnections ( unsigned short  numberAllowed  )  [virtual]

Sets the maximum number of incoming connections allowed.

If the number of incoming connections is less than the number of players currently connected, no more players will be allowed to connect. If this is greater than the maximum number of peers allowed, it will be reduced to the maximum number of peers allowed.

Defaults to 0, meaning by default, nobody can connect to you

Parameters:
[in] numberAllowed Maximum number of incoming connections allowed.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SetOccasionalPing ( bool  doPing  )  [virtual]

Ping the remote systems every so often, or not. Can be called anytime. By default this is true. Recommended to leave on, because congestion control uses it to determine how often to resend lost packets. It would be true by default to prevent timestamp drift, since in the event of a clock spike, the timestamp deltas would no longer be accurate

Parameters:
[in] doPing True to start occasional pings. False to stop them.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SetOfflinePingResponse ( const char *  data,
const unsigned int  length 
) [virtual]

Sets the data to send along with a LAN server discovery or offline ping reply.

Parameters:
[in] data Block of data to send, or 0 for none
[in] length Length of the data in bytes, or 0 for none
Note:
length should be under 400 bytes, as a security measure against flood attacks
See also:
Ping.cpp

Implements RakNet::RakPeerInterface.

virtual void RakNet::RakPeer::SetPerConnectionOutgoingBandwidthLimit ( unsigned  maxBitsPerSecond  )  [virtual]

Limits how much outgoing bandwidth can be sent per-connection. This limit does not apply to the sum of all connections! Exceeding the limit queues up outgoing traffic

Parameters:
[in] maxBitsPerSecond Maximum bits per second to send. Use 0 for unlimited (default). Once set, it takes effect immedately and persists until called again.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SetSplitMessageProgressInterval ( int  interval  )  [virtual]

Controls how often to return ID_DOWNLOAD_PROGRESS for large message downloads.

ID_DOWNLOAD_PROGRESS is returned to indicate a new partial message chunk, roughly the MTU size, has arrived. As it can be slow or cumbersome to get this notification for every chunk, you can set the interval at which it is returned. Defaults to 0 (never return this notification).

Parameters:
[in] interval How many messages to use as an interval before a download progress notification is returned.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SetTimeoutTime ( RakNet::TimeMS  timeMS,
const SystemAddress  target 
) [virtual]

Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable message.

Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable message. Default time is 10,000 or 10 seconds in release and 30,000 or 30 seconds in debug. Do not set different values for different computers that are connected to each other, or you won't be able to reconnect after ID_CONNECTION_LOST

Parameters:
[in] timeMS Time, in MS
[in] target SystemAddress structure of the target system. Pass UNASSIGNED_SYSTEM_ADDRESS for all systems.

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::SetUnreliableTimeout ( RakNet::TimeMS  timeoutMS  )  [virtual]

Set how long to wait before giving up on sending an unreliable message. Useful if the network is clogged up. Set to 0 or less to never timeout. Defaults to 0.

Parameters:
[in] timeoutMS How many ms to wait before simply not sending an unreliable message.

Implements RakNet::RakPeerInterface.

virtual void RakNet::RakPeer::SetUserUpdateThread ( void(*)(RakPeerInterface *, void *)  _userUpdateThreadPtr,
void *  _userUpdateThreadData 
) [virtual]

If you need code to run in the same thread as RakNet's update thread, this function can be used for that

Parameters:
[in] _userUpdateThreadPtr C callback function
[in] _userUpdateThreadData Passed to C callback function

Implements RakNet::RakPeerInterface.

void RakNet::RakPeer::ShiftIncomingTimestamp ( unsigned char *  data,
const SystemAddress systemAddress 
) const [protected]

Adjust the timestamp of the incoming packet to be relative to this system.

Parameters:
[in] data Data in the incoming packet.
[in] systemAddress Sender of the incoming packet.

void RakNet::RakPeer::Shutdown ( unsigned int  blockDuration,
unsigned char  orderingChannel = 0,
PacketPriority  disconnectionNotificationPriority = LOW_PRIORITY 
) [virtual]

Stops the network threads and closes all connections.

Parameters:
[in] blockDuration Wait time(milli seconds) for all remaining messages to go out, including ID_DISCONNECTION_NOTIFICATION. If 0, it doesn't wait at all.
[in] orderingChannel Channel on which ID_DISCONNECTION_NOTIFICATION will be sent, if blockDuration > 0.
[in] disconnectionNotificationPriority Priority of sending ID_DISCONNECTION_NOTIFICATION. If set to 0, the disconnection notification won't be sent.

Implements RakNet::RakPeerInterface.

StartupResult RakNet::RakPeer::Startup ( unsigned short  maxConnections,
SocketDescriptor socketDescriptors,
unsigned  socketDescriptorCount,
int  threadPriority = -99999 
) [virtual]

Starts the network threads and opens the listen port.

You must call this before calling Connect().

Precondition:
On the PS3, call Startup() after Client_Login()
Note:
Multiple calls while already active are ignored. To call this function again with different settings, you must first call Shutdown().

Call SetMaximumIncomingConnections if you want to accept incoming connections.

Parameters:
[in] maxConnections Maximum number of connections between this instance of RakPeer and another instance of RakPeer. Required so that the network can preallocate and for thread safety. A pure client would set this to 1. A pure server would set it to the number of allowed clients.A hybrid would set it to the sum of both types of connections.
[in] localPort The port to listen for connections on. On linux the system may be set up so thast ports under 1024 are restricted for everything but the root user. Use a higher port for maximum compatibility.
[in] socketDescriptors An array of SocketDescriptor structures to force RakNet to listen on a particular IP address or port (or both). Each SocketDescriptor will represent one unique socket. Do not pass redundant structures. To listen on a specific port, you can pass SocketDescriptor(myPort,0); such as for a server. For a client, it is usually OK to just pass SocketDescriptor(); However, on the XBOX be sure to use IPPROTO_VDP
[in] socketDescriptorCount The size of the socketDescriptors array. Pass 1 if you are not sure what to pass.
[in] threadPriority Passed to the thread creation routine. Use THREAD_PRIORITY_NORMAL for Windows. For Linux based systems, you MUST pass something reasonable based on the thread priorities for your application.
Returns:
RAKNET_STARTED on success, otherwise appropriate failure enumeration.

Implements RakNet::RakPeerInterface.


Member Data Documentation

RemoteSystemStruct** RakNet::RakPeer::activeSystemList [protected]

activeSystemList holds a list of pointers and is preallocated to be the same size as remoteSystemList. It is updated only by the network thread, but read by both threads When the isActive member of RemoteSystemStruct is set to true or false, that system is added to this list of pointers Threadsafe because RemoteSystemStruct is preallocated, and the list is only added to, not removed from

How long it has been since things were updated by a call to receiveUpdate thread uses this to determine how long to sleep for.

True to allow connection accepted packets from anyone. False to only allow these packets from servers we requested a connection to.

unsigned int RakNet::RakPeer::bytesSentPerSecond [protected]

The list of people we have tried to connect to recently.

Data that both the client and the server needs

unsigned short RakNet::RakPeer::maximumIncomingConnections [protected]

Store the maximum number of peers able to connect, including reserved connection slots for pings, etc.

Store the maximum incoming connection allowed

* unsigned short RakNet::RakPeer::maximumNumberOfPeers [protected]

Store the maximum number of peers allowed to connect.

Do we occasionally ping the other systems?

RemoteSystemStruct* RakNet::RakPeer::remoteSystemList [protected]

This is an array of pointers to RemoteSystemStruct This allows us to preallocate the list when starting, so we don't have to allocate or delete at runtime. Another benefit is that is lets us add and remove active players simply by setting systemAddress and moving elements in the list by copying pointers variables without affecting running threads, even if they are in the reliability layer

This is used to return a number to the user when they call Send identifying the message This number will be returned back with ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS and is only returned with the reliability types that contain RECEIPT in the name


The documentation for this class was generated from the following file:

Generated on Wed Feb 1 13:33:47 2012 for RakNet by  doxygen 1.5.7.1