RakNet::RakPeerInterface Class Reference

The main interface for network communications. More...

#include <RakPeerInterface.h>

Inheritance diagram for RakNet::RakPeerInterface:

RakNet::RakPeer

List of all members.

Public Member Functions

virtual ~RakPeerInterface ()
 Destructor.
virtual StartupResult Startup (unsigned short maxConnections, SocketDescriptor *socketDescriptors, unsigned socketDescriptorCount, int threadPriority=-99999)=0
 Starts the network threads, opens the listen port.
virtual bool InitializeSecurity (const char *publicKey, const char *privateKey, bool bRequireClientKey=false)=0
virtual void DisableSecurity (void)=0
virtual void AddToSecurityExceptionList (const char *ip)=0
virtual void RemoveFromSecurityExceptionList (const char *ip)=0
virtual bool IsInSecurityExceptionList (const char *ip)=0
virtual void SetMaximumIncomingConnections (unsigned short numberAllowed)=0
virtual unsigned short GetMaximumIncomingConnections (void) const =0
virtual unsigned short NumberOfConnections (void) const =0
virtual void SetIncomingPassword (const char *passwordData, int passwordDataLength)=0
virtual void GetIncomingPassword (char *passwordData, int *passwordDataLength)=0
virtual ConnectionAttemptResult Connect (const char *host, unsigned short remotePort, const char *passwordData, int passwordDataLength, PublicKey *publicKey=0, unsigned connectionSocketIndex=0, unsigned sendConnectionAttemptCount=12, unsigned timeBetweenSendConnectionAttemptsMS=500, RakNet::TimeMS timeoutTime=0)=0
 Connect to the specified host (ip or domain name) and server port. Calling Connect and not calling SetMaximumIncomingConnections acts as a dedicated client. Calling both acts as a true peer. This is a non-blocking connection. You know the connection is successful when GetConnectionState() returns IS_CONNECTED or Receive() gets a message with the type identifier ID_CONNECTION_REQUEST_ACCEPTED. If the connection is not successful, such as a rejected connection or no response then neither of these things will happen.
virtual ConnectionAttemptResult ConnectWithSocket (const char *host, unsigned short remotePort, const char *passwordData, int passwordDataLength, RakNetSmartPtr< RakNetSocket > socket, PublicKey *publicKey=0, unsigned sendConnectionAttemptCount=12, unsigned timeBetweenSendConnectionAttemptsMS=500, RakNet::TimeMS timeoutTime=0)=0
 Connect to the specified host (ip or domain name) and server port, using a shared socket from another instance of RakNet.
virtual void Shutdown (unsigned int blockDuration, unsigned char orderingChannel=0, PacketPriority disconnectionNotificationPriority=LOW_PRIORITY)=0
 Connect to the specified network ID (Platform specific console function).
virtual bool IsActive (void) const =0
virtual bool GetConnectionList (SystemAddress *remoteSystems, unsigned short *numberOfSystems) const =0
virtual uint32_t GetNextSendReceipt (void)=0
virtual uint32_t IncrementNextSendReceipt (void)=0
virtual uint32_t Send (const char *data, const int length, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceiptNumber=0)=0
virtual void SendLoopback (const char *data, const int length)=0
virtual uint32_t Send (const RakNet::BitStream *bitStream, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceiptNumber=0)=0
virtual uint32_t SendList (const char **data, const int *lengths, const int numParameters, PacketPriority priority, PacketReliability reliability, char orderingChannel, const AddressOrGUID systemIdentifier, bool broadcast, uint32_t forceReceiptNumber=0)=0
virtual PacketReceive (void)=0
virtual void DeallocatePacket (Packet *packet)=0
virtual unsigned short GetMaximumNumberOfPeers (void) const =0
 Return the total number of connections we are allowed.
virtual void CloseConnection (const AddressOrGUID target, bool sendDisconnectionNotification, unsigned char orderingChannel=0, PacketPriority disconnectionNotificationPriority=LOW_PRIORITY)=0
virtual ConnectionState GetConnectionState (const AddressOrGUID systemIdentifier)=0
virtual void CancelConnectionAttempt (const SystemAddress target)=0
virtual int GetIndexFromSystemAddress (const SystemAddress systemAddress) const =0
virtual SystemAddress GetSystemAddressFromIndex (int index)=0
virtual RakNetGUID GetGUIDFromIndex (int index)=0
virtual void GetSystemList (DataStructures::List< SystemAddress > &addresses, DataStructures::List< RakNetGUID > &guids) const =0
virtual void AddToBanList (const char *IP, RakNet::TimeMS milliseconds=0)=0
virtual void RemoveFromBanList (const char *IP)=0
virtual void ClearBanList (void)=0
 Allows all previously banned IPs to connect.
virtual bool IsBanned (const char *IP)=0
virtual void SetLimitIPConnectionFrequency (bool b)=0
virtual void Ping (const SystemAddress target)=0
virtual bool Ping (const char *host, unsigned short remotePort, bool onlyReplyOnAcceptingConnections, unsigned connectionSocketIndex=0)=0
virtual int GetAveragePing (const AddressOrGUID systemIdentifier)=0
virtual int GetLastPing (const AddressOrGUID systemIdentifier) const =0
virtual int GetLowestPing (const AddressOrGUID systemIdentifier) const =0
virtual void SetOccasionalPing (bool doPing)=0
virtual void SetOfflinePingResponse (const char *data, const unsigned int length)=0
virtual void GetOfflinePingResponse (char **data, unsigned int *length)=0
virtual SystemAddress GetInternalID (const SystemAddress systemAddress=UNASSIGNED_SYSTEM_ADDRESS, const int index=0) const =0
virtual SystemAddress GetExternalID (const SystemAddress target) const =0
virtual const RakNetGUID GetMyGUID (void) const =0
 Return my own GUID.
virtual SystemAddress GetMyBoundAddress (const int socketIndex=0)=0
 Return the address bound to a socket at the specified index.
virtual const RakNetGUIDGetGuidFromSystemAddress (const SystemAddress input) const =0
virtual SystemAddress GetSystemAddressFromGuid (const RakNetGUID input) const =0
virtual bool GetClientPublicKeyFromSystemAddress (const SystemAddress input, char *client_public_key) const =0
virtual void SetTimeoutTime (RakNet::TimeMS timeMS, const SystemAddress target)=0
virtual RakNet::TimeMS GetTimeoutTime (const SystemAddress target)=0
virtual int GetMTUSize (const SystemAddress target) const =0
virtual unsigned GetNumberOfAddresses (void)=0
 Returns the number of IP addresses this system has internally. Get the actual addresses from GetLocalIP().
virtual const char * GetLocalIP (unsigned int index)=0
virtual bool IsLocalIP (const char *ip)=0
virtual void AllowConnectionResponseIPMigration (bool allow)=0
virtual bool AdvertiseSystem (const char *host, unsigned short remotePort, const char *data, int dataLength, unsigned connectionSocketIndex=0)=0
virtual void SetSplitMessageProgressInterval (int interval)=0
virtual int GetSplitMessageProgressInterval (void) const =0
virtual void SetUnreliableTimeout (RakNet::TimeMS timeoutMS)=0
virtual void SendTTL (const char *host, unsigned short remotePort, int ttl, unsigned connectionSocketIndex=0)=0
virtual void AttachPlugin (PluginInterface2 *plugin)=0
 Attaches a Plugin interface to an instance of the base class (RakPeer or PacketizedTCP) to run code automatically on message receipt in the Receive call. If the plugin returns false from PluginInterface::UsesReliabilityLayer(), which is the case for all plugins except PacketLogger, you can call AttachPlugin() and DetachPlugin() for this plugin while RakPeer is active.
virtual void DetachPlugin (PluginInterface2 *messageHandler)=0
 Detaches a Plugin interface from the instance of the base class (RakPeer or PacketizedTCP) it is attached to.
virtual void PushBackPacket (Packet *packet, bool pushAtHead)=0
virtual PacketAllocatePacket (unsigned dataSize)=0
virtual RakNetSmartPtr
< RakNetSocket > 
GetSocket (const SystemAddress target)=0
virtual void GetSockets (DataStructures::List< RakNetSmartPtr< RakNetSocket > > &sockets)=0
virtual void SetUserUpdateThread (void(*_userUpdateThreadPtr)(RakPeerInterface *, void *), void *_userUpdateThreadData)=0
virtual void ApplyNetworkSimulator (float packetloss, unsigned short minExtraPing, unsigned short extraPingVariance)=0
virtual void SetPerConnectionOutgoingBandwidthLimit (unsigned maxBitsPerSecond)=0
virtual bool IsNetworkSimulatorActive (void)=0
virtual RakNetStatisticsGetStatistics (const SystemAddress systemAddress, RakNetStatistics *rns=0)=0
virtual unsigned int GetReceiveBufferSize (void)=0
 how many messages are waiting when you call Receive()

Static Public Member Functions

static uint64_t Get64BitUniqueRandomNumber (void)
 Get a random number (to generate a GUID).


Detailed Description

The main interface for network communications.

The primary interface for RakNet, RakPeer contains all major functions for the library. See the individual functions for what the class can do.


Member Function Documentation

virtual void RakNet::RakPeerInterface::AddToBanList ( const char *  IP,
RakNet::TimeMS  milliseconds = 0 
) [pure virtual]

Bans an IP from connecting. Banned IPs persist between connections but are not saved on shutdown nor loaded on startup. param[in] IP Dotted IP address. Can use * as a wildcard, such as 128.0.0.* will ban all IP addresses starting with 128.0.0

Parameters:
[in] milliseconds how many ms for a temporary ban. Use 0 for a permanent ban

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::AddToSecurityExceptionList ( const char *  ip  )  [pure virtual]

If secure connections are on, do not use secure connections for a specific IP address. This is useful if you have a fixed-address internal server behind a LAN.

Note:
Secure connections are determined by the recipient of an incoming connection. This has no effect if called on the system attempting to connect.
Parameters:
[in] ip IP address to add. * wildcards are supported.

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::AdvertiseSystem ( const char *  host,
unsigned short  remotePort,
const char *  data,
int  dataLength,
unsigned  connectionSocketIndex = 0 
) [pure virtual]

Sends a one byte message ID_ADVERTISE_SYSTEM to the remote unconnected system. This will tell the remote system our external IP outside the LAN along with some user data.

Precondition:
The sender and recipient must already be started via a successful call to Initialize
Parameters:
[in] host Either a dotted IP address or a domain name
[in] remotePort Which port to connect to on the remote machine.
[in] data Optional data to append to the packet.
[in] dataLength length of data in bytes. Use 0 if no data.
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to send on.
Returns:
false if IsActive()==false or the host is unresolvable. True otherwise

Implemented in RakNet::RakPeer.

virtual Packet* RakNet::RakPeerInterface::AllocatePacket ( unsigned  dataSize  )  [pure virtual]

Returns:
a packet for you to write to if you want to create a Packet for some reason. You can add it to the receive buffer with PushBackPacket
Parameters:
[in] dataSize How many bytes to allocate for the buffer
Returns:
A packet you can write to

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::AllowConnectionResponseIPMigration ( bool  allow  )  [pure virtual]

Allow or disallow connection responses from any IP. Normally this should be false, but may be necessary when connecting to servers with multiple IP addresses.

Parameters:
[in] allow - True to allow this behavior, false to not allow. Defaults to false. Value persists between connections

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::ApplyNetworkSimulator ( float  packetloss,
unsigned short  minExtraPing,
unsigned short  extraPingVariance 
) [pure virtual]

Adds simulated ping and packet loss to the outgoing data flow. To simulate bi-directional ping and packet loss, you should call this on both the sender and the recipient, with half the total ping and packetloss value on each. You can exclude network simulator code with the _RELEASE define to decrease code size

Deprecated:
Use http://www.jenkinssoftware.com/forum/index.php?topic=1671.0 instead.
Note:
Doesn't work past version 3.6201
Parameters:
[in] packetloss Chance to lose a packet. Ranges from 0 to 1.
[in] minExtraPing The minimum time to delay sends.
[in] extraPingVariance The additional random time to delay sends.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::AttachPlugin ( PluginInterface2 plugin  )  [pure virtual]

Attaches a Plugin interface to an instance of the base class (RakPeer or PacketizedTCP) to run code automatically on message receipt in the Receive call. If the plugin returns false from PluginInterface::UsesReliabilityLayer(), which is the case for all plugins except PacketLogger, you can call AttachPlugin() and DetachPlugin() for this plugin while RakPeer is active.

Parameters:
[in] messageHandler Pointer to the plugin to attach.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::CancelConnectionAttempt ( const SystemAddress  target  )  [pure virtual]

Cancel a pending connection attempt If we are already connected, the connection stays open

Parameters:
[in] target Which system to cancel

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::CloseConnection ( const AddressOrGUID  target,
bool  sendDisconnectionNotification,
unsigned char  orderingChannel = 0,
PacketPriority  disconnectionNotificationPriority = LOW_PRIORITY 
) [pure virtual]

Close the connection to another host (if we initiated the connection it will disconnect, if they did it will kick them out).

Parameters:
[in] target Which system to close the connection to.
[in] sendDisconnectionNotification True to send ID_DISCONNECTION_NOTIFICATION to the recipient. False to close it silently.
[in] channel Which ordering channel to send the disconnection notification on, if any
[in] disconnectionNotificationPriority Priority to send ID_DISCONNECTION_NOTIFICATION on.

Implemented in RakNet::RakPeer.

virtual ConnectionAttemptResult RakNet::RakPeerInterface::Connect ( const char *  host,
unsigned short  remotePort,
const char *  passwordData,
int  passwordDataLength,
PublicKey publicKey = 0,
unsigned  connectionSocketIndex = 0,
unsigned  sendConnectionAttemptCount = 12,
unsigned  timeBetweenSendConnectionAttemptsMS = 500,
RakNet::TimeMS  timeoutTime = 0 
) [pure virtual]

Connect to the specified host (ip or domain name) and server port. Calling Connect and not calling SetMaximumIncomingConnections acts as a dedicated client. Calling both acts as a true peer. This is a non-blocking connection. You know the connection is successful when GetConnectionState() returns IS_CONNECTED or Receive() gets a message with the type identifier ID_CONNECTION_REQUEST_ACCEPTED. If the connection is not successful, such as a rejected connection or no response then neither of these things will happen.

Precondition:
Requires that you first call Initialize
Parameters:
[in] host Either a dotted IP address or a domain name
[in] remotePort Which port to connect to on the remote machine.
[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword. This can be a string or can be a stream of data. Use 0 for no password.
[in] passwordDataLength The length in bytes of passwordData
[in] publicKey The public key the server is using. If 0, the server is not using security. If non-zero, the publicKeyMode member determines how to connect
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to send on.
[in] sendConnectionAttemptCount How many datagrams to send to the other system to try to connect.
[in] timeBetweenSendConnectionAttemptsMS Time to elapse before a datagram is sent to the other system to try to connect. After sendConnectionAttemptCount number of attempts, ID_CONNECTION_ATTEMPT_FAILED is returned. Under low bandwidth conditions with multiple simultaneous outgoing connections, this value should be raised to 1000 or higher, or else the MTU detection can overrun the available bandwidth.
[in] timeoutTime How long to keep the connection alive before dropping it on unable to send a reliable message. 0 to use the default from SetTimeoutTime(UNASSIGNED_SYSTEM_ADDRESS);
Returns:
CONNECTION_ATTEMPT_STARTED on successful initiation. Otherwise, an appropriate enumeration indicating failure.
Note:
CONNECTION_ATTEMPT_STARTED does not mean you are already connected!

It is possible to immediately get back ID_CONNECTION_ATTEMPT_FAILED if you exceed the maxConnections parameter passed to Startup(). This could happen if you call CloseConnection() with sendDisconnectionNotificaiton true, then immediately call Connect() before the connection has closed.

Implemented in RakNet::RakPeer.

virtual ConnectionAttemptResult RakNet::RakPeerInterface::ConnectWithSocket ( const char *  host,
unsigned short  remotePort,
const char *  passwordData,
int  passwordDataLength,
RakNetSmartPtr< RakNetSocket >  socket,
PublicKey publicKey = 0,
unsigned  sendConnectionAttemptCount = 12,
unsigned  timeBetweenSendConnectionAttemptsMS = 500,
RakNet::TimeMS  timeoutTime = 0 
) [pure virtual]

Connect to the specified host (ip or domain name) and server port, using a shared socket from another instance of RakNet.

Parameters:
[in] host Either a dotted IP address or a domain name
[in] remotePort Which port to connect to on the remote machine.
[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword. This can be a string or can be a stream of data. Use 0 for no password.
[in] passwordDataLength The length in bytes of passwordData
[in] socket A bound socket returned by another instance of RakPeerInterface
[in] sendConnectionAttemptCount How many datagrams to send to the other system to try to connect.
[in] timeBetweenSendConnectionAttemptsMS Time to elapse before a datagram is sent to the other system to try to connect. After sendConnectionAttemptCount number of attempts, ID_CONNECTION_ATTEMPT_FAILED is returned. Under low bandwidth conditions with multiple simultaneous outgoing connections, this value should be raised to 1000 or higher, or else the MTU detection can overrun the available bandwidth.
[in] timeoutTime How long to keep the connection alive before dropping it on unable to send a reliable message. 0 to use the default from SetTimeoutTime(UNASSIGNED_SYSTEM_ADDRESS);
Returns:
CONNECTION_ATTEMPT_STARTED on successful initiation. Otherwise, an appropriate enumeration indicating failure.
Note:
CONNECTION_ATTEMPT_STARTED does not mean you are already connected!

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::DeallocatePacket ( Packet packet  )  [pure virtual]

Call this to deallocate a message returned by Receive() when you are done handling it.

Parameters:
[in] packet The message to deallocate.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::DetachPlugin ( PluginInterface2 messageHandler  )  [pure virtual]

Detaches a Plugin interface from the instance of the base class (RakPeer or PacketizedTCP) it is attached to.

This method disables the plugin code from running automatically on base class's updates or message receipt. If the plugin returns false from PluginInterface::UsesReliabilityLayer(), which is the case for all plugins except PacketLogger, you can call AttachPlugin() and DetachPlugin() for this plugin while RakPeer is active.

Parameters:
[in] messageHandler Pointer to a plugin to detach.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::DisableSecurity ( void   )  [pure virtual]

Disables security for incoming connections.

Note:
Must be called while offline

Implemented in RakNet::RakPeer.

virtual int RakNet::RakPeerInterface::GetAveragePing ( const AddressOrGUID  systemIdentifier  )  [pure virtual]

Returns the average of all ping times read for the specific system or -1 if none read yet

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The ping time for this system, or -1

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::GetClientPublicKeyFromSystemAddress ( const SystemAddress  input,
char *  client_public_key 
) const [pure virtual]

Given the SystemAddress of a connected system, get the public key they provided as an identity Returns false if system address was not found or client public key is not known

Parameters:
[in] input The RakNetGUID of the system
[in] client_public_key The connected client's public key is copied to this address. Buffer must be cat::EasyHandshake::PUBLIC_KEY_BYTES bytes in length.

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::GetConnectionList ( SystemAddress remoteSystems,
unsigned short *  numberOfSystems 
) const [pure virtual]

Fills the array remoteSystems with the SystemAddress of all the systems we are connected to

Parameters:
[out] remoteSystems An array of SystemAddress structures to be filled with the SystemAddresss of the systems we are connected to. Pass 0 to remoteSystems to only get the number of systems we are connected to
[in,out] numberOfSystems As input, the size of remoteSystems array. As output, the number of elements put into the array

Implemented in RakNet::RakPeer.

virtual ConnectionState RakNet::RakPeerInterface::GetConnectionState ( const AddressOrGUID  systemIdentifier  )  [pure virtual]

Returns if a system is connected, disconnected, connecting in progress, or various other states

Parameters:
[in] systemIdentifier The system we are referring to
Note:
This locks a mutex, do not call too frequently during connection attempts or the attempt will take longer and possibly even timeout
Returns:
What state the remote system is in

Implemented in RakNet::RakPeer.

virtual SystemAddress RakNet::RakPeerInterface::GetExternalID ( const SystemAddress  target  )  const [pure virtual]

Return the unique address identifier that represents you on the the network and is based on your externalIP / port (the IP / port the specified player uses to communicate with you)

Parameters:
[in] target Which remote system you are referring to for your external ID. Usually the same for all systems, unless you have two or more network cards.

Implemented in RakNet::RakPeer.

virtual RakNetGUID RakNet::RakPeerInterface::GetGUIDFromIndex ( int  index  )  [pure virtual]

Same as GetSystemAddressFromIndex but returns RakNetGUID

Parameters:
[in] index Index should range between 0 and the maximum number of players allowed - 1.
Returns:
The RakNetGUID

Implemented in RakNet::RakPeer.

virtual const RakNetGUID& RakNet::RakPeerInterface::GetGuidFromSystemAddress ( const SystemAddress  input  )  const [pure virtual]

Given a connected system, give us the unique GUID representing that instance of RakPeer. This will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different Currently O(log(n)), but this may be improved in the future. If you use this frequently, you may want to cache the value as it won't change. Returns UNASSIGNED_RAKNET_GUID if system address can't be found. If input is UNASSIGNED_SYSTEM_ADDRESS, will return your own GUID

Precondition:
Call Startup() first, or the function will return UNASSIGNED_RAKNET_GUID
Parameters:
[in] input The system address of the system we are connected to

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::GetIncomingPassword ( char *  passwordData,
int *  passwordDataLength 
) [pure virtual]

Gets the password passed to SetIncomingPassword

Parameters:
[out] passwordData Should point to a block large enough to hold the password data you passed to SetIncomingPassword()
[in,out] passwordDataLength Maximum size of the array passwordData. Modified to hold the number of bytes actually written

Implemented in RakNet::RakPeer.

virtual int RakNet::RakPeerInterface::GetIndexFromSystemAddress ( const SystemAddress  systemAddress  )  const [pure virtual]

Given a systemAddress, returns an index from 0 to the maximum number of players allowed - 1.

Parameters:
[in] systemAddress The SystemAddress we are referring to
Returns:
The index of this SystemAddress or -1 on system not found.

Implemented in RakNet::RakPeer.

virtual SystemAddress RakNet::RakPeerInterface::GetInternalID ( const SystemAddress  systemAddress = UNASSIGNED_SYSTEM_ADDRESS,
const int  index = 0 
) const [pure virtual]

Return the unique address identifier that represents you or another system on the the network and is based on your local IP / port.

Note:
Not supported by the XBOX
Parameters:
[in] systemAddress Use UNASSIGNED_SYSTEM_ADDRESS to get your behind-LAN address. Use a connected system to get their behind-LAN address
[in] index When you have multiple internal IDs, which index to return? Currently limited to MAXIMUM_NUMBER_OF_INTERNAL_IDS (so the maximum value of this variable is MAXIMUM_NUMBER_OF_INTERNAL_IDS-1)
Returns:
the identifier of your system internally, which may not be how other systems see if you if you are behind a NAT or proxy

Implemented in RakNet::RakPeer.

virtual int RakNet::RakPeerInterface::GetLastPing ( const AddressOrGUID  systemIdentifier  )  const [pure virtual]

Returns the last ping time read for the specific system or -1 if none read yet

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The last ping time for this system, or -1

Implemented in RakNet::RakPeer.

virtual const char* RakNet::RakPeerInterface::GetLocalIP ( unsigned int  index  )  [pure virtual]

Returns an IP address at index 0 to GetNumberOfAddresses-1

Parameters:
[in] index index into the list of IP addresses
Returns:
The local IP address at this index

Implemented in RakNet::RakPeer.

virtual int RakNet::RakPeerInterface::GetLowestPing ( const AddressOrGUID  systemIdentifier  )  const [pure virtual]

Returns the lowest ping time read or -1 if none read yet

Parameters:
[in] systemAddress Which system we are referring to
Returns:
The lowest ping time for this system, or -1

Implemented in RakNet::RakPeer.

virtual unsigned short RakNet::RakPeerInterface::GetMaximumIncomingConnections ( void   )  const [pure virtual]

Returns the value passed to SetMaximumIncomingConnections()

Returns:
the maximum number of incoming connections, which is always <= maxConnections

Implemented in RakNet::RakPeer.

virtual int RakNet::RakPeerInterface::GetMTUSize ( const SystemAddress  target  )  const [pure virtual]

Returns the current MTU size

Parameters:
[in] target Which system to get this for. UNASSIGNED_SYSTEM_ADDRESS to get the default
Returns:
The current MTU size

Implemented in RakNet::RakPeer.

virtual uint32_t RakNet::RakPeerInterface::GetNextSendReceipt ( void   )  [pure virtual]

Returns the next uint32_t that Send() will return

Note:
If using RakPeer from multiple threads, this may not be accurate for your thread. Use IncrementNextSendReceipt() in that case.
Returns:
The next uint32_t that Send() or SendList will return

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::GetOfflinePingResponse ( char **  data,
unsigned int *  length 
) [pure virtual]

Returns pointers to a copy of the data passed to SetOfflinePingResponse

Parameters:
[out] data A pointer to a copy of the data passed to SetOfflinePingResponse()
[out] length A pointer filled in with the length parameter passed to SetOfflinePingResponse()
See also:
SetOfflinePingResponse

Implemented in RakNet::RakPeer.

virtual RakNetSmartPtr<RakNetSocket> RakNet::RakPeerInterface::GetSocket ( const SystemAddress  target  )  [pure virtual]

Get the socket used with a particular active connection The smart pointer reference counts the RakNetSocket object, so the socket will remain active as long as the smart pointer does, even if RakNet were to shutdown or close the connection.

Note:
This sends a query to the thread and blocks on the return value for up to one second. In practice it should only take a millisecond or so.
Parameters:
[in] target Which system
Returns:
A smart pointer object containing the socket information about the socket. Be sure to check IsNull() which is returned if the update thread is unresponsive, shutting down, or if this system is not connected

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::GetSockets ( DataStructures::List< RakNetSmartPtr< RakNetSocket > > &  sockets  )  [pure virtual]

Get all sockets in use

Note:
This sends a query to the thread and blocks on the return value for up to one second. In practice it should only take a millisecond or so.
Parameters:
[out] sockets List of RakNetSocket structures in use. Sockets will not be closed until sockets goes out of scope

Implemented in RakNet::RakPeer.

virtual int RakNet::RakPeerInterface::GetSplitMessageProgressInterval ( void   )  const [pure virtual]

Returns what was passed to SetSplitMessageProgressInterval()

Returns:
What was passed to SetSplitMessageProgressInterval(). Default to 0.

Implemented in RakNet::RakPeer.

virtual RakNetStatistics* RakNet::RakPeerInterface::GetStatistics ( const SystemAddress  systemAddress,
RakNetStatistics rns = 0 
) [pure virtual]

Returns a structure containing a large set of network statistics for the specified system. You can map this data to a string using the C style StatisticsToString() function

Parameters:
[in] systemAddress,: Which connected system to get statistics for
[in] rns If you supply this structure, it will be written to it. Otherwise it will use a static struct, which is not threadsafe
Returns:
0 on can't find the specified system. A pointer to a set of data otherwise.
See also:
RakNetStatistics.h

Implemented in RakNet::RakPeer.

virtual SystemAddress RakNet::RakPeerInterface::GetSystemAddressFromGuid ( const RakNetGUID  input  )  const [pure virtual]

Given the GUID of a connected system, give us the system address of that system. The GUID will be the same on all systems connected to that instance of RakPeer, even if the external system addresses are different Currently O(log(n)), but this may be improved in the future. If you use this frequently, you may want to cache the value as it won't change. If input is UNASSIGNED_RAKNET_GUID, will return UNASSIGNED_SYSTEM_ADDRESS

Parameters:
[in] input The RakNetGUID of the system we are checking to see if we are connected to

Implemented in RakNet::RakPeer.

virtual SystemAddress RakNet::RakPeerInterface::GetSystemAddressFromIndex ( int  index  )  [pure virtual]

This function is only useful for looping through all systems Given an index, will return a SystemAddress.

Parameters:
[in] index Index should range between 0 and the maximum number of players allowed - 1.
Returns:
The SystemAddress

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::GetSystemList ( DataStructures::List< SystemAddress > &  addresses,
DataStructures::List< RakNetGUID > &  guids 
) const [pure virtual]

Same as calling GetSystemAddressFromIndex and GetGUIDFromIndex for all systems, but more efficient Indices match each other, so addresses[0] and guids[0] refer to the same system

Parameters:
[out] addresses All system addresses. Size of the list is the number of connections. Size of the list will match the size of the guids list.
[out] guids All guids. Size of the list is the number of connections. Size of the list will match the size of the addresses list.

Implemented in RakNet::RakPeer.

virtual RakNet::TimeMS RakNet::RakPeerInterface::GetTimeoutTime ( const SystemAddress  target  )  [pure virtual]

Parameters:
[in] target Which system to do this for. Pass UNASSIGNED_SYSTEM_ADDRESS to get the default value
Returns:
timeoutTime for a given system.

Implemented in RakNet::RakPeer.

virtual uint32_t RakNet::RakPeerInterface::IncrementNextSendReceipt ( void   )  [pure virtual]

Returns the next uint32_t that Send() will return, and increments the value by one

Note:
If using RakPeer from multiple threads, pass this to forceReceipt in the send function
Returns:
The next uint32_t that Send() or SendList will return

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::InitializeSecurity ( const char *  publicKey,
const char *  privateKey,
bool  bRequireClientKey = false 
) [pure virtual]

If you accept connections, you must call this or else security will not be enabled for incoming connections. This feature requires more round trips, bandwidth, and CPU time for the connection handshake x64 builds require under 25% of the CPU time of other builds See the Encryption sample for example usage

Precondition:
Must be called while offline

LIBCAT_SECURITY must be defined to 1 in NativeFeatureIncludes.h for this function to have any effect

Parameters:
[in] publicKey A pointer to the public key for accepting new connections
[in] privateKey A pointer to the private key for accepting new connections
[in] bRequireClientKey,: Should be set to false for most servers. Allows the server to accept a public key from connecting clients as a proof of identity but eats twice as much CPU time as a normal connection

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::IsActive ( void   )  const [pure virtual]

Returns if the network thread is running

Returns:
true if the network thread is running, false otherwise

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::IsBanned ( const char *  IP  )  [pure virtual]

Returns true or false indicating if a particular IP is banned.

Parameters:
[in] IP - Dotted IP address.
Returns:
true if IP matches any IPs in the ban list, accounting for any wildcards. False otherwise.

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::IsInSecurityExceptionList ( const char *  ip  )  [pure virtual]

Checks to see if a given IP is in the security exception list

Parameters:
[in] IP address to check.

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::IsLocalIP ( const char *  ip  )  [pure virtual]

Is this a local IP?

Parameters:
[in] An IP address to check, excluding the port
Returns:
True if this is one of the IP addresses returned by GetLocalIP

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::IsNetworkSimulatorActive ( void   )  [pure virtual]

Returns if you previously called ApplyNetworkSimulator

Returns:
If you previously called ApplyNetworkSimulator

Implemented in RakNet::RakPeer.

virtual unsigned short RakNet::RakPeerInterface::NumberOfConnections ( void   )  const [pure virtual]

Returns how many open connections there are at this time

Returns:
the number of open connections

Implemented in RakNet::RakPeer.

virtual bool RakNet::RakPeerInterface::Ping ( const char *  host,
unsigned short  remotePort,
bool  onlyReplyOnAcceptingConnections,
unsigned  connectionSocketIndex = 0 
) [pure virtual]

Send a ping to the specified unconnected system. The remote system, if it is Initialized, will respond with ID_PONG followed by sizeof(RakNet::TimeMS) containing the system time the ping was sent.(Default is 4 bytes - See __GET_TIME_64BIT in RakNetTypes.h System should reply with ID_PONG if it is active

Parameters:
[in] host Either a dotted IP address or a domain name. Can be 255.255.255.255 for LAN broadcast.
[in] remotePort Which port to connect to on the remote machine.
[in] onlyReplyOnAcceptingConnections Only request a reply if the remote system is accepting connections
[in] connectionSocketIndex Index into the array of socket descriptors passed to socketDescriptors in RakPeer::Startup() to send on.
Returns:
true on success, false on failure (unknown hostname)

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::Ping ( const SystemAddress  target  )  [pure virtual]

Send a ping to the specified connected system.

Precondition:
The sender and recipient must already be started via a successful call to Startup()
Parameters:
[in] target Which system to ping

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::PushBackPacket ( Packet packet,
bool  pushAtHead 
) [pure virtual]

Put a message back at the end of the receive queue in case you don't want to deal with it immediately

Parameters:
[in] packet The packet you want to push back.
[in] pushAtHead True to push the packet so that the next receive call returns it. False to push it at the end of the queue (obviously pushing it at the end makes the packets out of order)

Implemented in RakNet::RakPeer.

virtual Packet* RakNet::RakPeerInterface::Receive ( void   )  [pure virtual]

Gets a message from the incoming message queue. Use DeallocatePacket() to deallocate the message after you are done with it. User-thread functions, such as RPC calls and the plugin function PluginInterface::Update occur here.

Returns:
0 if no packets are waiting to be handled, otherwise a pointer to a packet.
Note:
COMMON MISTAKE: Be sure to call this in a loop, once per game tick, until it returns 0. If you only process one packet per game tick they will buffer up. sa RakNetTypes.h contains struct Packet

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::RemoveFromBanList ( const char *  IP  )  [pure virtual]

Allows a previously banned IP to connect. param[in] Dotted IP address. Can use * as a wildcard, such as 128.0.0.* will banAll IP addresses starting with 128.0.0

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::RemoveFromSecurityExceptionList ( const char *  ip  )  [pure virtual]

Remove a specific connection previously added via AddToSecurityExceptionList

Parameters:
[in] ip IP address to remove. Pass 0 to remove all IP addresses. * wildcards are supported.

Implemented in RakNet::RakPeer.

virtual uint32_t RakNet::RakPeerInterface::Send ( const RakNet::BitStream bitStream,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceiptNumber = 0 
) [pure virtual]

Sends a block of data to the specified system that you are connected to. Same as the above version, but takes a BitStream as input.

Parameters:
[in] bitStream The bitstream to send
[in] priority What priority level to send on. See PacketPriority.h
[in] reliability How reliability to send this data. See PacketPriority.h
[in] orderingChannel When using ordered or sequenced messages, what channel to order these on. Messages are only ordered relative to other messages on the same stream
[in] systemIdentifier Who to send this packet to, or in the case of broadcasting who not to send it to. Pass either a SystemAddress structure or a RakNetGUID structure. Use UNASSIGNED_SYSTEM_ADDRESS or to specify none
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number
Note:
COMMON MISTAKE: When writing the first byte, bitStream->Write((unsigned char) ID_MY_TYPE) be sure it is casted to a byte, and you are not writing a 4 byte enumeration.

Implemented in RakNet::RakPeer.

virtual uint32_t RakNet::RakPeerInterface::Send ( const char *  data,
const int  length,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceiptNumber = 0 
) [pure virtual]

Sends a block of data to the specified system that you are connected to. This function only works while the connected The first byte should be a message identifier starting at ID_USER_PACKET_ENUM

Parameters:
[in] data The block of data to send
[in] length The size in bytes of the data to send
[in] priority What priority level to send on. See PacketPriority.h
[in] reliability How reliability to send this data. See PacketPriority.h
[in] orderingChannel When using ordered or sequenced messages, what channel to order these on. Messages are only ordered relative to other messages on the same stream
[in] systemIdentifier Who to send this packet to, or in the case of broadcasting who not to send it to. Pass either a SystemAddress structure or a RakNetGUID structure. Use UNASSIGNED_SYSTEM_ADDRESS or to specify none
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number

Implemented in RakNet::RakPeer.

virtual uint32_t RakNet::RakPeerInterface::SendList ( const char **  data,
const int *  lengths,
const int  numParameters,
PacketPriority  priority,
PacketReliability  reliability,
char  orderingChannel,
const AddressOrGUID  systemIdentifier,
bool  broadcast,
uint32_t  forceReceiptNumber = 0 
) [pure virtual]

Sends multiple blocks of data, concatenating them automatically.

This is equivalent to: RakNet::BitStream bs; bs.WriteAlignedBytes(block1, blockLength1); bs.WriteAlignedBytes(block2, blockLength2); bs.WriteAlignedBytes(block3, blockLength3); Send(&bs, ...)

This function only works while the connected

Parameters:
[in] data An array of pointers to blocks of data
[in] lengths An array of integers indicating the length of each block of data
[in] numParameters Length of the arrays data and lengths
[in] priority What priority level to send on. See PacketPriority.h
[in] reliability How reliability to send this data. See PacketPriority.h
[in] orderingChannel When using ordered or sequenced messages, what channel to order these on. Messages are only ordered relative to other messages on the same stream
[in] systemIdentifier Who to send this packet to, or in the case of broadcasting who not to send it to. Pass either a SystemAddress structure or a RakNetGUID structure. Use UNASSIGNED_SYSTEM_ADDRESS or to specify none
[in] broadcast True to send this packet to all connected systems. If true, then systemAddress specifies who not to send the packet to.
[in] forceReceipt If 0, will automatically determine the receipt number to return. If non-zero, will return what you give it.
Returns:
0 on bad input. Otherwise a number that identifies this message. If reliability is a type that returns a receipt, on a later call to Receive() you will get ID_SND_RECEIPT_ACKED or ID_SND_RECEIPT_LOSS with bytes 1-4 inclusive containing this number

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SendLoopback ( const char *  data,
const int  length 
) [pure virtual]

"Send" to yourself rather than a remote system. The message will be processed through the plugins and returned to the game as usual This function works anytime The first byte should be a message identifier starting at ID_USER_PACKET_ENUM

Parameters:
[in] data The block of data to send
[in] length The size in bytes of the data to send

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SendTTL ( const char *  host,
unsigned short  remotePort,
int  ttl,
unsigned  connectionSocketIndex = 0 
) [pure virtual]

Send a message to host, with the IP socket option TTL set to 3 This message will not reach the host, but will open the router. Used for NAT-Punchthrough

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetIncomingPassword ( const char *  passwordData,
int  passwordDataLength 
) [pure virtual]

Sets the password incoming connections must match in the call to Connect (defaults to none). Pass 0 to passwordData to specify no password This is a way to set a low level password for all incoming connections. To selectively reject connections, implement your own scheme using CloseConnection() to remove unwanted connections

Parameters:
[in] passwordData A data block that incoming connections must match. This can be just a password, or can be a stream of data. Specify 0 for no password data
[in] passwordDataLength The length in bytes of passwordData

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetLimitIPConnectionFrequency ( bool  b  )  [pure virtual]

Enable or disable allowing frequent connections from the same IP adderss This is a security measure which is disabled by default, but can be set to true to prevent attackers from using up all connection slots

Parameters:
[in] b True to limit connections from the same ip to at most 1 per 100 milliseconds.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetMaximumIncomingConnections ( unsigned short  numberAllowed  )  [pure virtual]

Sets how many incoming connections are allowed. If this is less than the number of players currently connected, no more players will be allowed to connect. If this is greater than the maximum number of peers allowed, it will be reduced to the maximum number of peers allowed. Defaults to 0, meaning by default, nobody can connect to you

Parameters:
[in] numberAllowed Maximum number of incoming connections allowed.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetOccasionalPing ( bool  doPing  )  [pure virtual]

Ping the remote systems every so often, or not. Can be called anytime. By default this is true. Recommended to leave on, because congestion control uses it to determine how often to resend lost packets. It would be true by default to prevent timestamp drift, since in the event of a clock spike, the timestamp deltas would no longer be accurate

Parameters:
[in] doPing True to start occasional pings. False to stop them.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetOfflinePingResponse ( const char *  data,
const unsigned int  length 
) [pure virtual]

Sets the data to send along with a LAN server discovery or offline ping reply. length should be under 400 bytes, as a security measure against flood attacks

Parameters:
[in] data a block of data to store, or 0 for none
[in] length The length of data in bytes, or 0 for none
See also:
Ping.cpp

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetPerConnectionOutgoingBandwidthLimit ( unsigned  maxBitsPerSecond  )  [pure virtual]

Limits how much outgoing bandwidth can be sent per-connection. This limit does not apply to the sum of all connections! Exceeding the limit queues up outgoing traffic

Parameters:
[in] maxBitsPerSecond Maximum bits per second to send. Use 0 for unlimited (default). Once set, it takes effect immedately and persists until called again.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetSplitMessageProgressInterval ( int  interval  )  [pure virtual]

Controls how often to return ID_DOWNLOAD_PROGRESS for large message downloads. ID_DOWNLOAD_PROGRESS is returned to indicate a new partial message chunk, roughly the MTU size, has arrived As it can be slow or cumbersome to get this notification for every chunk, you can set the interval at which it is returned. Defaults to 0 (never return this notification)

Parameters:
[in] interval How many messages to use as an interval

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetTimeoutTime ( RakNet::TimeMS  timeMS,
const SystemAddress  target 
) [pure virtual]

Set the time, in MS, to use before considering ourselves disconnected after not being able to deliver a reliable message. Default time is 10,000 or 10 seconds in release and 30,000 or 30 seconds in debug. Do not set different values for different computers that are connected to each other, or you won't be able to reconnect after ID_CONNECTION_LOST

Parameters:
[in] timeMS Time, in MS
[in] target Which system to do this for. Pass UNASSIGNED_SYSTEM_ADDRESS for all systems.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetUnreliableTimeout ( RakNet::TimeMS  timeoutMS  )  [pure virtual]

Set how long to wait before giving up on sending an unreliable message Useful if the network is clogged up. Set to 0 or less to never timeout. Defaults to 0.

Parameters:
[in] timeoutMS How many ms to wait before simply not sending an unreliable message.

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::SetUserUpdateThread ( void(*)(RakPeerInterface *, void *)  _userUpdateThreadPtr,
void *  _userUpdateThreadData 
) [pure virtual]

If you need code to run in the same thread as RakNet's update thread, this function can be used for that

Parameters:
[in] _userUpdateThreadPtr C callback function
[in] _userUpdateThreadData Passed to C callback function

Implemented in RakNet::RakPeer.

virtual void RakNet::RakPeerInterface::Shutdown ( unsigned int  blockDuration,
unsigned char  orderingChannel = 0,
PacketPriority  disconnectionNotificationPriority = LOW_PRIORITY 
) [pure virtual]

Connect to the specified network ID (Platform specific console function).

Does built-in NAt traversal

Parameters:
[in] passwordData A data block that must match the data block on the server passed to SetIncomingPassword. This can be a string or can be a stream of data. Use 0 for no password.
[in] passwordDataLength The length in bytes of passwordData Stops the network threads and closes all connections.
[in] blockDuration How long, in milliseconds, you should wait for all remaining messages to go out, including ID_DISCONNECTION_NOTIFICATION. If 0, it doesn't wait at all.
[in] orderingChannel If blockDuration > 0, ID_DISCONNECTION_NOTIFICATION will be sent on this channel
[in] disconnectionNotificationPriority Priority to send ID_DISCONNECTION_NOTIFICATION on. If you set it to 0 then the disconnection notification won't be sent

Implemented in RakNet::RakPeer.

virtual StartupResult RakNet::RakPeerInterface::Startup ( unsigned short  maxConnections,
SocketDescriptor socketDescriptors,
unsigned  socketDescriptorCount,
int  threadPriority = -99999 
) [pure virtual]

Starts the network threads, opens the listen port.

You must call this before calling Connect().

Precondition:
On the PS3, call Startup() after Client_Login()

On Android, add the necessary permission to your application's androidmanifest.xml: <uses-permission android:name="android.permission.INTERNET" /> Multiple calls while already active are ignored. To call this function again with different settings, you must first call Shutdown().

Note:
Call SetMaximumIncomingConnections if you want to accept incoming connections
Parameters:
[in] maxConnections The maximum number of connections between this instance of RakPeer and another instance of RakPeer. Required so the network can preallocate and for thread safety. A pure client would set this to 1. A pure server would set it to the number of allowed clients.- A hybrid would set it to the sum of both types of connections
[in] localPort The port to listen for connections on. On linux the system may be set up so thast ports under 1024 are restricted for everything but the root user. Use a higher port for maximum compatibility.
[in] socketDescriptors An array of SocketDescriptor structures to force RakNet to listen on a particular IP address or port (or both). Each SocketDescriptor will represent one unique socket. Do not pass redundant structures. To listen on a specific port, you can pass SocketDescriptor(myPort,0); such as for a server. For a client, it is usually OK to just pass SocketDescriptor(); However, on the XBOX be sure to use IPPROTO_VDP
[in] socketDescriptorCount The size of the socketDescriptors array. Pass 1 if you are not sure what to pass.
[in] threadPriority Passed to the thread creation routine. Use THREAD_PRIORITY_NORMAL for Windows. For Linux based systems, you MUST pass something reasonable based on the thread priorities for your application.
Returns:
RAKNET_STARTED on success, otherwise appropriate failure enumeration.

Implemented in RakNet::RakPeer.


The documentation for this class was generated from the following file:

Generated on Wed Feb 1 13:33:48 2012 for RakNet by  doxygen 1.5.7.1