RakNet::LogCommandParser::SystemAddressAndChannel Struct Reference

One of these structures is created per player. More...

#include <LogCommandParser.h>

List of all members.

Public Attributes

SystemAddress systemAddress
 The ID of the player.
unsigned channels
 Bitwise representations of the channels subscribed to. If bit 0 is set, then we subscribe to channelNames[0] and so on.


Detailed Description

One of these structures is created per player.
The documentation for this struct was generated from the following file:

Generated on Wed Feb 1 13:33:47 2012 for RakNet by  doxygen 1.5.7.1