ThreadPool< InputType, OutputType > Struct Template Reference

#include <ThreadPool.h>

List of all members.

Public Member Functions

bool StartThreads (int numThreads, int stackSize, void *(*_perThreadInit)()=0, void(*_perThreadDeinit)(void *)=0)
void StopThreads (void)
 Stops all threads.
void AddInput (OutputType(*workerThreadCallback)(InputType, bool *returnOutput, void *perThreadData), InputType inputData)
void AddOutput (OutputType outputData)
bool HasOutput (void)
bool HasOutputFast (void)
bool HasInput (void)
bool HasInputFast (void)
OutputType GetOutput (void)
void Clear (void)
 Clears internal buffers.
void LockInput (void)
void UnlockInput (void)
 Unlock the input buffer after you are done with the functions InputSize, GetInputAtIndex, and RemoveInputAtIndex.
unsigned InputSize (void)
 Length of the input queue.
InputType GetInputAtIndex (unsigned index)
 Get the input at a specified index.
void RemoveInputAtIndex (unsigned index)
 Remove input from a specific index. This does NOT do memory deallocation - it only removes the item from the queue.
void LockOutput (void)
void UnlockOutput (void)
 Unlock the output buffer after you are done with the functions OutputSize, GetOutputAtIndex, and RemoveOutputAtIndex.
unsigned OutputSize (void)
 Length of the output queue.
OutputType GetOutputAtIndex (unsigned index)
 Get the output at a specified index.
void RemoveOutputAtIndex (unsigned index)
 Remove output from a specific index. This does NOT do memory deallocation - it only removes the item from the queue.
void ClearInput (void)
 Removes all items from the input queue.
void ClearOutput (void)
 Removes all items from the output queue.
bool IsWorking (void)
 Are any of the threads working, or is input or output available?
int NumThreadsWorking (void)
 The number of currently active threads.
bool WasStarted (void)
 Did we call Start?


Detailed Description

template<class InputType, class OutputType>
struct ThreadPool< InputType, OutputType >

A simple class to create worker threads that processes a queue of functions with data. This class does not allocate or deallocate memory. It is up to the user to handle memory management. InputType and OutputType are stored directly in a queue. For large structures, if you plan to delete from the middle of the queue, you might wish to store pointers rather than the structures themselves so the array can shift efficiently.

Member Function Documentation

template<class InputType , class OutputType >
void ThreadPool< InputType, OutputType >::AddInput ( OutputType(*)(InputType, bool *returnOutput, void *perThreadData)  workerThreadCallback,
InputType  inputData 
) [inline]

Adds a function to a queue with data to pass to that function. This function will be called from the thread Memory management is your responsibility! This class does not allocate or deallocate memory. The best way to deallocate inputData is in userCallback. If you call EndThreads such that callbacks were not called, you can iterate through the inputQueue and deallocate all pending input data there The best way to deallocate output is as it is returned to you from GetOutput. Similarly, if you end the threads such that not all output was returned, you can iterate through outputQueue and deallocate it there.

Parameters:
[in] workerThreadCallback The function to call from the thread
[in] inputData The parameter to pass to userCallback

template<class InputType , class OutputType >
void ThreadPool< InputType, OutputType >::AddOutput ( OutputType  outputData  )  [inline]

Adds to the output queue Use it if you want to inject output into the same queue that the system uses. Normally you would not use this. Consider it a convenience function.

Parameters:
[in] outputData The output to inject

template<class InputType , class OutputType >
OutputType ThreadPool< InputType, OutputType >::GetOutput ( void   )  [inline]

Gets the output of a call to userCallback HasOutput must return true before you call this function. Otherwise it will assert.

Returns:
The output of userCallback. If you have different output signatures, it is up to you to encode the data to indicate this

template<class InputType , class OutputType >
bool ThreadPool< InputType, OutputType >::HasInput ( void   )  [inline]

Returns true if input from GetInput is waiting.

Returns:
true if input is waiting, false otherwise

template<class InputType , class OutputType >
bool ThreadPool< InputType, OutputType >::HasInputFast ( void   )  [inline]

Inaccurate but fast version of HasInput. If this returns true, you should still check HasInput for the real value.

Returns:
true if input is probably waiting, false otherwise

template<class InputType , class OutputType >
bool ThreadPool< InputType, OutputType >::HasOutput ( void   )  [inline]

Returns true if output from GetOutput is waiting.

Returns:
true if output is waiting, false otherwise

template<class InputType , class OutputType >
bool ThreadPool< InputType, OutputType >::HasOutputFast ( void   )  [inline]

Inaccurate but fast version of HasOutput. If this returns true, you should still check HasOutput for the real value.

Returns:
true if output is probably waiting, false otherwise

template<class InputType , class OutputType >
void ThreadPool< InputType, OutputType >::LockInput ( void   )  [inline]

Lock the input buffer before calling the functions InputSize, InputAtIndex, and RemoveInputAtIndex It is only necessary to lock the input or output while the threads are running

template<class InputType , class OutputType >
void ThreadPool< InputType, OutputType >::LockOutput ( void   )  [inline]

Lock the output buffer before calling the functions OutputSize, OutputAtIndex, and RemoveOutputAtIndex It is only necessary to lock the input or output while the threads are running

template<class InputType , class OutputType >
bool ThreadPool< InputType, OutputType >::StartThreads ( int  numThreads,
int  stackSize,
void *(*)()  _perThreadInit = 0,
void(*)(void *)  _perThreadDeinit = 0 
) [inline]

Start the specified number of threads.

Parameters:
[in] numThreads The number of threads to start
[in] stackSize 0 for default (except on consoles).
[in] _perThreadInit User callback to return data stored per thread. Pass 0 if not needed.
[in] _perThreadDeinit User callback to destroy data stored per thread, created by _perThreadInit. Pass 0 if not needed.
Returns:
True on success, false on failure.


The documentation for this struct was generated from the following file:

Generated on Wed Feb 1 13:33:46 2012 for RakNet by  doxygen 1.5.7.1